Paizo laying off 12 due to fallout from Diamond's bankruptcy

The layoffs are due to losses sustained last year.
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Paizo is laying off 12 employees, due to losses sustained from Diamond Comics' bankruptcy last year. Paizo announced the news in a post made to their website today, citing losses caused by ongoing litigation surrounding Diamond's bankruptcy. Paizo stated they lost $2 million in 2025, which has necessitated the move. Diamond was Paizo's exclusive bookstore distributor and Paizo was one of several RPG companies caught up when Diamond declared bankruptcy last year. JP Morgan Chase claimed a lien on all product currently held by Diamond after they declared bankruptcy, which included stock owned by Paizo that was held by Diamond for consignment sales. Diamond also appealed the termination of Paizo's exclusive contract, meaning that Paizo hasn't been able to move to a new bookstore distributor.

Paizo is currently working with their union on the layoffs, with severance offered to impacted employees. If volunteers aren't found, Paizo will layoff the least-senior employee in each impacted division.

Additionally, Paizo will reduce their new Pathfinder Society and Starfinder Society offerings to once a month starting in October. Foundry VTT modules for organized play will also be paused until Paizo can find a way to increase profitability. "These changes are not a retreat," Paizo said of the changes. "Paizo believes strongly in the power of Organized Play and always will, but the current publishing model for Society scenarios is not working and we need to slow down, stem the financial losses from a struggling program and evaluate where to go from here."
 

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Christian Hoffer

Christian Hoffer

No, this means it was a pretty standard distribution agreement in this end of the publishing market and you're offering a hot take with little practical understanding of the market or the companies involved.
I do not disagree. I am merely pointing faults in the process, not negating the nature of the process nor disputing the frequency of of such practices.

All I say is that committing to relation of exclusivity without insurance and due diligence is risky.

Yes, it is a hot take. Yes, it is offered with little understanding.

I would love to learn your perspective on this subject. Note: I've read some of your posts.
I would particularly like to know why, in your opinion, this 'pretty standard agreement' was acceptable.

Note also that I hail from EU where vendors and distributors of more than 30% market share are frowned upon if requiring exclusivity clauses.

FYI, I have been following the story here and on Bankruptcy Court Denies Diamond Trustee's Publisher Contract Motion

Cheers.
 
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All I say is that committing to relation of exclusivity without insurance and due diligence is risky.

The assumption no one had lawyers look at this agreement or that due diligence was not pursued is not backed up by the public facts. If you look at the original list of companies with stock impacted by the collapse, it includes very large media corporations. Given where this led, I think the more grounded conclusion is the agreement was structured and presented in such a way that it got past a lot of companies, including some with high-powered legal teams.

Stock insurance is a separate question I've not had much experience with. But I do know it may be difficult to get insurance, and it can be quite expensive. It's also quite possible, even likely, the companies had standard stock insurance, but it would not cover this situation. The stock was not destroyed or damaged. Many of the companies involved here are quite experienced, so the last is the most likely situation. They had insurance but it did not cover them here. All that said, I agree with you that insurance is important.

Thanks for noting you are in the EU. That matters for how you're viewing this. Yes, in places outside the US the sort of monopoly Diamond had for the comic book store channel might run up against serious pushback from regulators. Not in the US. The same with exclusivity clauses. The same with individual creator contracts that actively attempt to strip "moral rights" from the parties, ones that are guaranteed elsewhere in the world. Worse, state laws can further complicate dealings, and the "venue" for any legal action (which courts must be used to settle disagreements) can radically change the legal situation. Venue in deals like this would be the chosen state/county/city of the distributor, with the distributor possibly having legal residence in a state where the laws are heavily tilted in their favor. (Some states are eager to get corporate headquarters to relocate so there's a "race to the bottom" to cut regulations and oversight to attract them.)

The reality of book distribution in the US is you will likely have to sign an agreement with a distributor that gives them exclusive control of your books for certain channels. If you have enough clout, you can limit what channels are exclusive--the publisher agrees to book trade exclusivity but keeps control of Amazon sales, for example. But that's possible only if you have clout. And by clout here, I mean Hasbro/WotC level clout, and even there, the bigger distributors know anyone walking away from their deal faces limited competing options of the same caliber. The publisher also has to have either people in house who are experienced dealing with any channels they keep or a deal with a separate distributor for those channels--which may also be exclusive, for those specific channels. It probably is. And dealing directly with channels can be a massive challenge, especially since those transactions are tilted against the publisher, too, particularly when dealing with Amazon and other corporate behemoths, who increasingly control the major distribution channels.

That doesn't make these good agreements. That's the reality of the current market for distribution in the US. I always support companies and individuals pushing back against these deals when possible. I'm just describing the current reality of the market.

If you can't accept the constraining, often exclusive deals from the limited number of operations set up to, say, handle your book channel distribution, you are free not to sign. You can always sign with the smaller distribution operations, if they exist. (For a decade or more, even the "indie" distribution options have been vanishing; Publishers Group West was gobbled up by Ingram in 2016, for example.) Or you can hope the bookstores will order direct from you. Which is very unlikely to happen, as bookstores are far more likely to stock what they can get easily from their usual general distribution sources. Stores have limited bandwidth to chase down individual books from individual publishers and pay for shipping for one or two copies of something. The best stores will do that, but it comes with a cost to them. And I note that with sympathy, as I have done a fair bit of work with a local comics, games, and pop culture retailer for a number of years.

I could go on about how absolutely broken the distribution system is for books, comics, and games. Publishers are at a huge disadvantage in these transactions, and the legal field in US-centered transactions is pretty much always tilted in favor of the mega-corps and wannabe mega-corps.
 
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Addendum to the last. A couple asides:

I have, in various roles and at various times over the years, worked extensively on contracts and negotiated a lot of deals for publishers (including participating in distribution agreement talks--the last one of those I was involved in, the publisher I was working for walked away because of the proposed non-negotiable exclusivity grab; it did indeed cost the publisher expansion into the channel under discussion for distribution). It's always nice to see contracts generated from inside the EU as they often have clauses that are attempting to level the playing field for the parties involved or address larger moral concerns. US contracts have become increasingly brutal as the worst clauses from mega-corps filter down to the agreements offered by mid-sized and even small operations hoping to be or at least pretending to be mega-corps.

I am, fortunately, at a point in my career where I can often just say, no, I am not signing that; here's what I can sign--often to the shock of the publishers or conventions or other operations that want me to do something. I then try to get them to fix their contracts for others, as happened with the rights-grab speaker agreement GAMA used to offer. The new one that grew out of me saying no a few years ago when they asked me to do the creator keynote at Expo is much, much better for everyone involved. (GAMA, too, not just the speakers.) But that only works with publishers and operations that want to solve those sorts of problems. The bigger the negotiating party, the more likely they are to say everything is non-negotiable because they don't think they need you. (This is a particular mistake for every publisher and media company; they have nothing new without creators and creators are not interchangeable.) If you're especially interested in industry contracts, the TTGDA (Tabletop Game Designers Association--Tabletop Game Designers Association) is doing great work as creator advocates there. I'm a founding board member and active in the contracts group.

Distribution agreements are pretty far down the list of agreements the TTGDA is working on, but it would be great to see the group address those from a creator vantage at some point, as lots of indie creators are their own publishers. As part of the team putting together the educational content for GAMA Expo, I arranged a panel on navigating distribution for Expo this year; it included a lawyer, someone who works for the distributor ACD, and a publisher (Nicole Lindroos of Green Ronin, who was happy to share her experience here to help others avoid the landmines). It's important to get that kind of information out to publishers and creatives. As we are seeing with the Diamond meltdown, the stakes can be incredibly high.
 
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One final notable detail about the current situation: I've heard about (and experienced firsthand) cancelled future projects and contracts ended in line with the written agreements, and we now have the recent Paizo staff cuts. But it appears the publishers involved have not broadly shifted the damage from all this to freelancers or staff. I have not heard a lot of stories of late or missing payments or royalties from the publishers involved, which is kind of remarkable given everything going on. Knowing some of those houses--I've done projects over the years with Green Ronin, Paizo, Magnetic, and several others caught up in this--I am not shocked. A lot of the places impacted are professional operations with solid business practices. This makes me all the angrier about the situation.
I imagine this is a combo of having integrity and a sales version of Prisoner's Dilemma - if you want to make sure freelancers can trust you in the future, don't screw them over now (although sometimes if the money is dire enough, your hand might be forced)
 

I imagine this is a combo of having integrity and a sales version of Prisoner's Dilemma - if you want to make sure freelancers can trust you in the future, don't screw them over now (although sometimes if the money is dire enough, your hand might be forced)
Some of the companies involved may very well be taking care of freelancers or staff out of a sense of enlightened self-interest.

However I'll second what @JLowder is saying about some of the companies involved. From firsthand experience I can verify that at least a few of the companies named operate with deliberate intention to treat others ethically and fairly and put both money and effort into elevating that intent above mere happy-talk.
 

Some of the companies involved may very well be taking care of freelancers or staff out of a sense of enlightened self-interest.

However I'll second what @JLowder is saying about some of the companies involved. From firsthand experience I can verify that at least a few of the companies named operate with deliberate intention to treat others ethically and fairly and put both money and effort into elevating that intent above mere happy-talk.
Yup, I agree, that's why I mentioned integrity in addition to the self-interest. Also, like I said at the end, sometimes capitalism forces your hand. (source: my parents and my in-laws are business owners. They always try to do the right thing, but sometimes there just isn't money and you have no choice)
 

Yup, I agree, that's why I mentioned integrity in addition to the self-interest. Also, like I said at the end, sometimes capitalism forces your hand. (source: my parents and my in-laws are business owners. They always try to do the right thing, but sometimes there just isn't money and you have no choice)

Yeah, we're used to greed talking too much in this area, but sometimes you're stuck with the question of who gets to "survive", and sometimes there's no possible way to treat employees the way you want to and still keep a business afloat (if that happens regularly, something is wrong with your business model, but it can happen occasionally from events you have no control over and no way to prepare for). The best you can do in that situation is try to minimize harm.
 

I do not disagree. I am merely pointing faults in the process, not negating the nature of the process nor disputing the frequency of of such practices.

All I say is that committing to relation of exclusivity without insurance and due diligence is risky.

Yes, it is a hot take. Yes, it is offered with little understanding.

I would love to learn your perspective on this subject. Note: I've read some of your posts.
I would particularly like to know why, in your opinion, this 'pretty standard agreement' was acceptable.

Note also that I hail from EU where vendors and distributors of more than 30% market share are frowned upon if requiring exclusivity clauses.

FYI, I have been following the story here and on Bankruptcy Court Denies Diamond Trustee's Publisher Contract Motion

Cheers.

Another way to look at this is what is occurring with Google or Steam.

Google...

Google has a massive hold on the app market for mobile. The only real competitor for that is Apple. Though almost 50% of US Americans have an Iphone, Apple only really controls around 27-28% of the market.

Meanwhile, Android, which in many ways defaults to using Google Play and Google Store is around 70% (and Google probably has around 50% of the market or more).

This means, when producing an App, the first choice for many Non-US companies is via an Android distributor and Google is normally somewhere on the list. Effectively, they control the market in many areas. If you want to sell a game, you go through Google first.

It's not as easy as just snapping your fingers to get the app made for both Apple and Android phones. There are major differences between them.

The same could also apply to Browsers. Google Chrome is almost effectively a major controller of the market, and Chromium probably is the browser that sets the standards. Even if a browser isn't based on Chromium, since Chromium sets many standards that companies follow, the browser has to adapt to whatever standards Chromium is setting, and in some cases, onwards to what Google sets.

Steam

I dislike Steam. I view it as the original big distributor that got huge for Online DRM. They are why you have to connect to the internet today because they set the standard up for that. I prefer GoG.

However, when we look realistically at the market, Steam practically has the PC gaming market as a monopoly. For PC, if you want a big PC hit, if you want the most buyers, you go with Steam. It doesn't matter if I like them or not, they are who you have to deal with.

Ending...

Now, if one of those two (Google or Steam) went belly up, you'd see a similar situation as you see here, but on a much bigger scale. There are companies that only publish or do business via Google or Steam. That's just the reality of the game. If you want to make money, you go to who can make you the most money which means get your product in the hands of the most people.
 

Yeah, we're used to greed talking too much in this area, but sometimes you're stuck with the question of who gets to "survive", and sometimes there's no possible way to treat employees the way you want to and still keep a business afloat (if that happens regularly, something is wrong with your business model, but it can happen occasionally from events you have no control over and no way to prepare for). The best you can do in that situation is try to minimize harm.

100%. Bad things happen. If your company can't survive, you can at least do your best not to shift harm to others. Sadly, there are some tabletop game companies that have done the opposite when they failed, shifting significant damage to others, typically freelancers and licensing partners.
 

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