Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Paladinbot
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Silveras" data-source="post: 1530412" data-attributes="member: 6271"><p>I have noted such observations myself, but I chalk them up to errors on the DM's part. </p><p></p><p>In a town or city, some proportion of the population is going to be "evil". These are the "kick the dog" people, or the "thumb on the scale" dishonest merchant types of evil. Something like 1/3 of the population will fit this category, and will be leaving little "dim" fading auras everywhere they go. The ones that are standing still within the area of effect will radiate "Faint" auras. The few evil clerics in town will have left "Faint" auras fading behind them. And so on. </p><p></p><p>In the dungeon, many draw pencil lines for walls. 1 foot of stone blocks the effect; likewise, a thin sheet of lead or three feet of wood/dirt. Architecturally sound dungeons are going to have walls that meet those requirements, most of the time. </p><p></p><p>Also, most such abuses tend to happen when the DM forgets to make the Paladin take 2-3 rounds to finish reading the auras. </p><p></p><p>Plus, some powerful evil creatures will stun the scanner. A couple of can make a Paladin reluctant to use the ability all the time. </p><p></p><p>And, of course, there are rules of conduct. I maintain that a society with access to such magic will create limits on its use. Just as today investigators are required to show a reason why they should be allowed to search someone's home, or tap their telephone, a society with access to such magic would create rules about the proper use. </p><p></p><p>Paladins are, in some campaigns, the law. Still, in general, there would be social limits. Knowing that the merchant is inclined to cheat his customers does not prove he <strong>has</strong>. He may never have; he may have been too afraid of being caught. The ability to detect evil might help you know to keep an eye on the merchant, but by itself it would not be evidence of any wrongdoing.</p></blockquote><p></p>
[QUOTE="Silveras, post: 1530412, member: 6271"] I have noted such observations myself, but I chalk them up to errors on the DM's part. In a town or city, some proportion of the population is going to be "evil". These are the "kick the dog" people, or the "thumb on the scale" dishonest merchant types of evil. Something like 1/3 of the population will fit this category, and will be leaving little "dim" fading auras everywhere they go. The ones that are standing still within the area of effect will radiate "Faint" auras. The few evil clerics in town will have left "Faint" auras fading behind them. And so on. In the dungeon, many draw pencil lines for walls. 1 foot of stone blocks the effect; likewise, a thin sheet of lead or three feet of wood/dirt. Architecturally sound dungeons are going to have walls that meet those requirements, most of the time. Also, most such abuses tend to happen when the DM forgets to make the Paladin take 2-3 rounds to finish reading the auras. Plus, some powerful evil creatures will stun the scanner. A couple of can make a Paladin reluctant to use the ability all the time. And, of course, there are rules of conduct. I maintain that a society with access to such magic will create limits on its use. Just as today investigators are required to show a reason why they should be allowed to search someone's home, or tap their telephone, a society with access to such magic would create rules about the proper use. Paladins are, in some campaigns, the law. Still, in general, there would be social limits. Knowing that the merchant is inclined to cheat his customers does not prove he [B]has[/B]. He may never have; he may have been too afraid of being caught. The ability to detect evil might help you know to keep an eye on the merchant, but by itself it would not be evidence of any wrongdoing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Paladinbot
Top