Paladin's and treasure?

Clumsy Bob

First Post
So how do you handle Pladin's and treasure? In the old editions of the game Paladins were limited in the number of items, money they could own.
How does it work now, can Paladins carry as much wealth as they wish?
Your opinions please.

Bob
 

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Clumsy Bob said:
So how do you handle Pladin's and treasure? In the old editions of the game Paladins were limited in the number of items, money they could own.
How does it work now, can Paladins carry as much wealth as they wish?
Your opinions please.

Bob

The paladins I have seen played have rollplayed giving away to others without needing a restriction. I personally think a good DM would watch from this, and warn of alignment changes if they don't. But thats IMO. Nothing in the official rules exist.
 

Clumsy Bob said:
How does it work now, can Paladins carry as much wealth as they wish?

Yes.

If it bothers you, make adventures where treasure is taken from indubitably evil creatures, so there's no moral issues to worry about.
 

Another way to encourage Paladins to roleplay a bit better would be to reward them for being generous. No character wants to be PENALIZED for roleplaying by not having as much money or shiny equipment as everyone else.

If a Paladin is hoarding some loot, then next time the party comes to a city, have a local cleric of the Paladin's diety ask for financial aid to the church... a local orphanage just burned down... or they need to build new rooms onto the temple. If the Paladin helps them out financially, then the Temple might be inclined to let the Paladin choose from several magical weapons they have stashed away, or a magical suit of armor, or healing services (approximate value to what the Paladin gives to the church, of course)

If there is no way that such a MATERIAL reward can be given, give the player an experience reward.

A Paladin who refused to aid a local temple when he has ample funds would DEFINITELY have to get a warning about alignment shifting.
 

Old paladins make great adventure hooks. Pretend you're an 18th level paladin and you've reached the age where presonally smiting evil is not really that much of an option. In previous years, you had kept the thousands of GP in items because you used them to thwart evil.

What do you do with the gear? Well, you could give it to the church but paladins are a one-man church anyway, so that's really just being lazy. Paladins aren't lazy so you set about finding people who can use it; being a paladin you can't help but attach a quest/mission to it.

With this mental model, Paladin's don't "own" items, they are holding them for future heroes. Of course it's very unlikely you'll give up you your "backup gear" (+2 sword, shield+1 and mithral chain+2) until you die since there's no telling when you'll be need to disuade evil, even if you can no longer smite it.
 

There's no limit on paladin possessions, and I think that's good. The class is balanced in other ways, so he won't need to carry significantly less gear than other heroes.

Of course, they might often give away stuff, but I think that's up to the player, and It should be his decision how he spends his coin.
A paladin of Sune (FR goddess of love) would probably buy beautiful objects of art for a steep price (more than they are worth) to encourage artists to make such things, and then would give them away to dalliances or anyone else, just so they have something beautiful.
I would penalize an overly greedy paladin, but I won't put a flat percentage on his income he has to spend (I think roleplayers will play generous paladins all by themselves, and the powergamers will stick to other classes).
 

kigmatzomat said:
there's no telling when you'll be need to disuade evil, even if you can no longer smite it.

:D:D:D

Seriously, I think there's a fine line between nudging a player to donate generously, and forcing a gp penalty on the paladin. I like to see my paladins taking care of the poor and unfortunate, but I don't force it or even hint about it much (though sometimes an NPC may bring up a needy cause). If the paladin is generous, I try and keep it from adversely affecting the PC's power level.

As others have said, churches like to support paladins, and gods also have a funny way of seeing that a paladin is in the right place at the the right time, not only for smiting evil, but for finding the means to do so.
 

Obviously, if a Paladin is being generous on his own, there is no need for the DM to intervene, unless the burned-down orphanage or whatnot is part of the plot.

Is any other DM out there sick of Aasimar Paladins? I just personally think that this race combined with this class is just too disgusting in terms of game balance.
 

I only had one aasimar, which we changed to a +0 ECL race.
+2 charisma is handy (coupled with a -2 to something, don't recall) and he could use Light a few times a day. Nothing too harsh. Don't recall what else.
 


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