Fanaelialae
Legend
That was indeed the theory. In practice, you needed the big number items because the math assumed them. If you didn't have them, you were falling behind. I played in a few campaigns where the DM ignored Wealth By Level. It was like playing on Ultrahard difficulty, because if you didn't have the right magic items you were behind the math curve, and it only got worse the higher in level you got. There was one 3.x campaign where we had a minimum of one character death every single session after we hit about 5th or 6th level, primarily because we barely got any magic items. It only got worse the higher in level we got.Not in 3.5.
In theory it was you have xyz treasure. Not specific items.
You coukd have lots of them or a few big ones. The game assumes you have them. Its not baked into the math. Game assumed wealth by level you could theoretically turn into items.
In practice it was usually whatever the DM gave you abd buy a few and you might come close to DMG guidelines. It was all over the place in practice. I saw groups with large piles of gold and few items and the opposite.
Not baked into the math. Game assuming you have some isn't baked into the math. Theres no relation between monster defenses and assumed numbers. That's the 4E treadmill effect via assumptions.
5.0 doesnt assume even that.
4e baked the math in but they were at least up front about it, and they had an optional rule that granted you the bonuses based on your level, so you didn't really need magic items. I'd say that, overall, the general sentiment was that magic items were underwhelming, not that they overwhelmed the math.








