Lord_of_the_Mourning
Villager
I personally think that one-third casters are one of WotC's best DnD ideas, and wish there were ones for the other martials besides fighter and rouge. So, I decided to make one. For all you Doctor Strange fans...
When you reach 3rd level, you augment your martial arts with the ability to cast spells.
Cantrips. You learn two cantrips of your choice from the sorcerer spell list. You learn an additional sorcerer cantrip of your choice at 10th level.
Spell Slots. You use the spell-slot progression of a one-third caster.
Spells Known of 1st Level and Higher. You know three 1st-level sorcerer spells of your choice, two of which must be divination or transmutation spells.
The Spells Known column follows the Eldritch Knight progression. Each spell you learn must normally be a divination or transmutation spell from the sorcerer spell list. The spells you learn at 8th, 14th, and 20th level can come from any school of magic.
Whenever you gain a level in this class, you can replace one sorcerer spell you know with another spell for which you have spell slots, subject to the same school restrictions.
Spellcasting Ability. Charisma is your spellcasting ability for your sorcerer spells.
Arcane Discipline. When you make an attack roll as part of casting a sorcerer cantrip you know, you can treat that attack as an attack with a monk weapon for the purpose of your monk features.
Whenever a monk class feature uses your Wisdom modifier, you can use your Charisma modifier instead.
You learn to transform your ki into magical energy, and magical energy back into ki.
As a bonus action, you can expend ki points to create a spell slot, or expend a spell slot to regain ki points.
The cost of creating a spell slot is:
You can use this feature a number of times equal to your Charisma modifier (minimum of once). You regain all expended uses when you finish a long rest.
When you finish a long rest, you lose any spell slots you have in excess of the number of spell slots normally granted by your Spellcasting feature.
When you use your Flurry of Blows, you can expend 1 additional ki point to replace one of the unarmed strikes granted by your Flurry of Blows with the casting of a cantrip or a 1st-level spell with a casting time of 1 action.
You expend any spell slot required to cast the spell as normal.
You can replace no more than two unarmed strikes in this way on the same turn.
Your study of mystical disciplines has given you insight into magical traditions far beyond your own.
Choose two spells of 3rd level or lower from any class's spell list. The chosen spells are sorcerer spells for you and don't count against the number of sorcerer spells you know.
You can cast each of these spells once without expending a spell slot. Once you cast one of these spells in this way, you can't cast that spell in this way again until you finish a long rest.
If you are playing the 2024 version, there is no restriction for spell schools, and you replace all instances of Ki Points with Focus Points. (Even though Ki Points sound better.)
Path of Mystery
Monks who follow the Path of Mystery study the relationship between ki and arcane magic, learning to channel the same inner power through both martial techniques and spells.Spellcasting
3rd-level Path of Mystery featureWhen you reach 3rd level, you augment your martial arts with the ability to cast spells.
Cantrips. You learn two cantrips of your choice from the sorcerer spell list. You learn an additional sorcerer cantrip of your choice at 10th level.
Spell Slots. You use the spell-slot progression of a one-third caster.
Spells Known of 1st Level and Higher. You know three 1st-level sorcerer spells of your choice, two of which must be divination or transmutation spells.
The Spells Known column follows the Eldritch Knight progression. Each spell you learn must normally be a divination or transmutation spell from the sorcerer spell list. The spells you learn at 8th, 14th, and 20th level can come from any school of magic.
Whenever you gain a level in this class, you can replace one sorcerer spell you know with another spell for which you have spell slots, subject to the same school restrictions.
Spellcasting Ability. Charisma is your spellcasting ability for your sorcerer spells.
Arcane Discipline. When you make an attack roll as part of casting a sorcerer cantrip you know, you can treat that attack as an attack with a monk weapon for the purpose of your monk features.
Force of Spirit
3rd-level Path of Mystery featureWhenever a monk class feature uses your Wisdom modifier, you can use your Charisma modifier instead.
Mystic Conversion
6th-level Path of Mystery featureYou learn to transform your ki into magical energy, and magical energy back into ki.
As a bonus action, you can expend ki points to create a spell slot, or expend a spell slot to regain ki points.
The cost of creating a spell slot is:
- 1st level: 2 ki points
- 2nd level: 3 ki points
- 3rd level: 5 ki points
- 4th level: 6 ki points
You can use this feature a number of times equal to your Charisma modifier (minimum of once). You regain all expended uses when you finish a long rest.
When you finish a long rest, you lose any spell slots you have in excess of the number of spell slots normally granted by your Spellcasting feature.
Arcane Flurry
11th-level Path of Mystery featureWhen you use your Flurry of Blows, you can expend 1 additional ki point to replace one of the unarmed strikes granted by your Flurry of Blows with the casting of a cantrip or a 1st-level spell with a casting time of 1 action.
You expend any spell slot required to cast the spell as normal.
You can replace no more than two unarmed strikes in this way on the same turn.
Monastic Traditions
17th-level Path of Mystery featureYour study of mystical disciplines has given you insight into magical traditions far beyond your own.
Choose two spells of 3rd level or lower from any class's spell list. The chosen spells are sorcerer spells for you and don't count against the number of sorcerer spells you know.
You can cast each of these spells once without expending a spell slot. Once you cast one of these spells in this way, you can't cast that spell in this way again until you finish a long rest.
If you are playing the 2024 version, there is no restriction for spell schools, and you replace all instances of Ki Points with Focus Points. (Even though Ki Points sound better.)
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