the Jester
Legend
Cross-posted to Reddit.
So the background on this is that, ever since 2e, my campaign has had barbarians who semi-worship/sort of appease/seek to emulate REALLY BIG MONSTERS, like the tarrasque and gargantua. Traditionally- in both 3e and 4e- as they got higher and higher level, they could grow into big building-breaking monsters, almost becoming kaiju themselves.
Last night a pc barbarian/fighter leveled up at the end of the game and told me that, until I convert that path to 5e, he's going to hold off on leveling as a barbarian. So I'm trying to do just that- and I'd love some feedback, especially on balance. It's pretty powerful, but costs extra rages to 'kaiju up' and deals exhaustion- hell, it might be overbalanced. Anyway, here's the first draft:
Path of the Amok
Some barbarians revere creatures of ultiimate destruction, such as the tarrasque and gargantua. The Path of the Amok takes such a barbarian down a road of devastation and destruction, a road that often leads to the crashing down of walls and the shattering of buildings. A barbarian who follows this path takes on magical abilities that let him grow to ever greater sizes.
RUN AMOK
While you are raging, you can use a bonus action to expend an additional use of your rage to run amok. When you do so, for the duration of your rage, you grow two size categories, to a maximum of Large. You must have sufficient room to enlarge unimpeded to run amok, and you cannot do so if you are charmed or frightened. While you are Large, the following effects apply (unless you were already Large or bigger before you ran amok):
When you stop running amok, you gain one level of exhaustion.
DESTRUCTIVE RAGE
While you are raging, you can use a bonus action to make a single melee attack against a structure or object.
AMOK GIANT
Starting at 10th level, when you rage, you can use a bonus action to expend one additional rage use to growing three size categories, to a maximum of Huge. If you do so, the following effects apply (unless you were already Huge or bigger before you ran amok):
When you stop running amok at this size, you shrink back down to your normal size and gain two levels of exhaustion.
AMOK MONSTROSITY
Starting at 14th level, when you rage, you can use a bonus action to expend two additional rage uses to turn into an amok monstrosity, growing four size categories, to a maximum of Gargantuan. If you do so, the following effects apply (unless you were already Gargantuan before you ran amok):
When you stop running amok at this size, you shrink back down to your normal size and gain two levels of exhaustion.
So the background on this is that, ever since 2e, my campaign has had barbarians who semi-worship/sort of appease/seek to emulate REALLY BIG MONSTERS, like the tarrasque and gargantua. Traditionally- in both 3e and 4e- as they got higher and higher level, they could grow into big building-breaking monsters, almost becoming kaiju themselves.
Last night a pc barbarian/fighter leveled up at the end of the game and told me that, until I convert that path to 5e, he's going to hold off on leveling as a barbarian. So I'm trying to do just that- and I'd love some feedback, especially on balance. It's pretty powerful, but costs extra rages to 'kaiju up' and deals exhaustion- hell, it might be overbalanced. Anyway, here's the first draft:
Path of the Amok
Some barbarians revere creatures of ultiimate destruction, such as the tarrasque and gargantua. The Path of the Amok takes such a barbarian down a road of devastation and destruction, a road that often leads to the crashing down of walls and the shattering of buildings. A barbarian who follows this path takes on magical abilities that let him grow to ever greater sizes.
RUN AMOK
While you are raging, you can use a bonus action to expend an additional use of your rage to run amok. When you do so, for the duration of your rage, you grow two size categories, to a maximum of Large. You must have sufficient room to enlarge unimpeded to run amok, and you cannot do so if you are charmed or frightened. While you are Large, the following effects apply (unless you were already Large or bigger before you ran amok):
- Your melee reach increases by 5'.
- Your melee weapon damage increases by one die.
- You gain the Siege Monster trait. Your attacks do double damage to objects and structures.
When you stop running amok, you gain one level of exhaustion.
DESTRUCTIVE RAGE
While you are raging, you can use a bonus action to make a single melee attack against a structure or object.
AMOK GIANT
Starting at 10th level, when you rage, you can use a bonus action to expend one additional rage use to growing three size categories, to a maximum of Huge. If you do so, the following effects apply (unless you were already Huge or bigger before you ran amok):
- If your type is Humanoid, it changes to Giant. If you are a Beast, your type changes to Monstrosity.
- Your melee reach increases by 5'.
- You rmelee weapon damage increases by two dice.
- You gain the Siege Monster trait. Your attacks do double damage to objects and structures.
- You are immune to the charmed and frightened conditions.
When you stop running amok at this size, you shrink back down to your normal size and gain two levels of exhaustion.
AMOK MONSTROSITY
Starting at 14th level, when you rage, you can use a bonus action to expend two additional rage uses to turn into an amok monstrosity, growing four size categories, to a maximum of Gargantuan. If you do so, the following effects apply (unless you were already Gargantuan before you ran amok):
- Your creature type becomes Monstrosity unless you are undead or a construct.
- Your melee reach increases by 10' (or by 5' if you were already Huge before you ran amok).
- You rmelee weapon damage increases by three dice.
- You gain the Siege Monster trait. Your attacks do double damage to objects and structures.
- You are immune to the charmed and frightened conditions.
- You cannot speak coherently.
When you stop running amok at this size, you shrink back down to your normal size and gain two levels of exhaustion.