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[Pathfinder] airwalkrr's Rise of the Runelords Reborn! IC
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<blockquote data-quote="airwalkrr" data-source="post: 6471669" data-attributes="member: 12460"><p><a href="http://s898.photobucket.com/user/samthedagger/media/RotR/01-01GoblinsintheStreets_zps3464d828.jpg.html" target="_blank"><img src="http://i898.photobucket.com/albums/ac185/samthedagger/RotR/01-01GoblinsintheStreets_zps3464d828.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p>As Kelvyn charges forward he recalls the following:</p><ul> <li data-xf-list-type="ul">Goblins are native to temperate forests and plains, preferring coastal regions; they generally dwell in caves, having little inclination to build themselves.</li> <li data-xf-list-type="ul">As is typical of humanoid creatures, they have no special defenses or attacks, save those that they learn through experience. Of the various goblinoids, the small sized goblin tends towards neutral evil alignment.</li> <li data-xf-list-type="ul">They are just as intelligent and cunning as humans, although they are inclined towards pyromania and what the civilized consider to be insane behavior. And they hate dogs and horses... a LOT.</li> </ul><p>Kelvyn runs the goblin through with his sword, dealing what appears to be a mortal blow. The goblin lets out a piercing, scratchy squeal as it grasps its chests and falls unconscious to the ground, bleeding profusely.</p><p></p><p>Jamir recalls the goblins' native environment and typical nature, but unlike Kelvyn cannot quite recall more beyond that. His javelin fell short of the goblin, as the creature hopped out of the way with agility. The goblin cries out a nasty curse in his wretched tongue at Jamir as he hurls himself forward, cutting down with his dogslicer at the bard (charge). He cuts into Jamir and Melanie shrieks as his thigh begins to bleed a little from the strike, but it is only a scratch (Defense 22: hit, 5 slashing damage, reduced to 2).</p><p></p><p>Thrindar's spell seems to aid both his allies and some of the people who are panicked. A few of them call down, and Father Zantus begins ushering some into the cathedral. At the same time, Zantus himself breaks off a nearby plank and, spying a goblin peering under the podium, cracks it over the head. The creature spins but does not quite fall down.</p><p>[ooc]The goblin fighting Father Zantus is a bit far from your party, separated from you by a horde of villagers, and is not represented in this battle.[/ooc]</p><p>Nuko recalls the same information as Jamir about goblins as he drives his axe down upon the third goblin. The creature rolls with the blow, turning it into a glance. His boiled leather appears to have absorbed a good portion of the swing. The goblin retorts by hacking at Nuko with his dogslicer, a blade somewhat like a dagger, but one-sided and with a slight curve to it, almost like a short cutlass. The attack strikes Nuko, but the force of the blow is absorbed by his protective spell. (Defense 13: hit, 3 slashing damage, reduced to 0).</p><p></p><p>[ooc]I should note that <em>mage armor</em> under the Armor as DR rules grants DR 4/armor, not +4 defense, since it grants an armor bonus. By contrast, a <em>shield</em> spell would grant +4 defense because shield bonuses add to defense, not DR. So I recalculated Nuko's defense as a 12 with DR 4/armor. <em>Side note:</em> the result was the same as it would have been under core rules for AC, although the goblin could have rolled high enough on damage to injure Nuko.</p><p></p><p><s><strong>Goblin 1:</strong> Def 14, HP -2/6, DR 2/armor, CDCB +?, DR 2/armor, Fort ??, Ref ??, Will ??, Melee +3 (1d4+1/CDDC +?) , Ranged +? (?d?+?/CDDC +?), CMB +?, CMD ??</s></p><p><strong>Goblin 2:</strong> Def 12 (until next round), HP ?/6, DR 2/armor, CDCB +?, DR 2/armor, Fort ??, Ref ??, Will ??, Melee +3 (1d4+1/CDDC +?) , Ranged +? (?d?+?/CDDC +?), CMB +?, CMD ??</p><p><strong>Goblin 3:</strong> Def 14, HP 3/6, DR 2/armor, CDCB +?, DR 2/armor, Fort ??, Ref ??, Will ??, Melee +3 (1d4+1/CDDC +?) , Ranged +? (?d?+?/CDDC +?), CMB +?, CMD ??</p><p></p><p>Begin player turns.[/ooc]</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 6471669, member: 12460"] [URL=http://s898.photobucket.com/user/samthedagger/media/RotR/01-01GoblinsintheStreets_zps3464d828.jpg.html][IMG]http://i898.photobucket.com/albums/ac185/samthedagger/RotR/01-01GoblinsintheStreets_zps3464d828.jpg[/IMG][/URL] As Kelvyn charges forward he recalls the following: [list] [*]Goblins are native to temperate forests and plains, preferring coastal regions; they generally dwell in caves, having little inclination to build themselves. [*]As is typical of humanoid creatures, they have no special defenses or attacks, save those that they learn through experience. Of the various goblinoids, the small sized goblin tends towards neutral evil alignment. [*]They are just as intelligent and cunning as humans, although they are inclined towards pyromania and what the civilized consider to be insane behavior. And they hate dogs and horses... a LOT. [/list] Kelvyn runs the goblin through with his sword, dealing what appears to be a mortal blow. The goblin lets out a piercing, scratchy squeal as it grasps its chests and falls unconscious to the ground, bleeding profusely. Jamir recalls the goblins' native environment and typical nature, but unlike Kelvyn cannot quite recall more beyond that. His javelin fell short of the goblin, as the creature hopped out of the way with agility. The goblin cries out a nasty curse in his wretched tongue at Jamir as he hurls himself forward, cutting down with his dogslicer at the bard (charge). He cuts into Jamir and Melanie shrieks as his thigh begins to bleed a little from the strike, but it is only a scratch (Defense 22: hit, 5 slashing damage, reduced to 2). Thrindar's spell seems to aid both his allies and some of the people who are panicked. A few of them call down, and Father Zantus begins ushering some into the cathedral. At the same time, Zantus himself breaks off a nearby plank and, spying a goblin peering under the podium, cracks it over the head. The creature spins but does not quite fall down. [ooc]The goblin fighting Father Zantus is a bit far from your party, separated from you by a horde of villagers, and is not represented in this battle.[/ooc] Nuko recalls the same information as Jamir about goblins as he drives his axe down upon the third goblin. The creature rolls with the blow, turning it into a glance. His boiled leather appears to have absorbed a good portion of the swing. The goblin retorts by hacking at Nuko with his dogslicer, a blade somewhat like a dagger, but one-sided and with a slight curve to it, almost like a short cutlass. The attack strikes Nuko, but the force of the blow is absorbed by his protective spell. (Defense 13: hit, 3 slashing damage, reduced to 0). [ooc]I should note that [I]mage armor[/I] under the Armor as DR rules grants DR 4/armor, not +4 defense, since it grants an armor bonus. By contrast, a [I]shield[/I] spell would grant +4 defense because shield bonuses add to defense, not DR. So I recalculated Nuko's defense as a 12 with DR 4/armor. [I]Side note:[/I] the result was the same as it would have been under core rules for AC, although the goblin could have rolled high enough on damage to injure Nuko. [s][B]Goblin 1:[/B] Def 14, HP -2/6, DR 2/armor, CDCB +?, DR 2/armor, Fort ??, Ref ??, Will ??, Melee +3 (1d4+1/CDDC +?) , Ranged +? (?d?+?/CDDC +?), CMB +?, CMD ??[/s] [B]Goblin 2:[/B] Def 12 (until next round), HP ?/6, DR 2/armor, CDCB +?, DR 2/armor, Fort ??, Ref ??, Will ??, Melee +3 (1d4+1/CDDC +?) , Ranged +? (?d?+?/CDDC +?), CMB +?, CMD ?? [B]Goblin 3:[/B] Def 14, HP 3/6, DR 2/armor, CDCB +?, DR 2/armor, Fort ??, Ref ??, Will ??, Melee +3 (1d4+1/CDDC +?) , Ranged +? (?d?+?/CDDC +?), CMB +?, CMD ?? Begin player turns.[/ooc] [/QUOTE]
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