MonsterEnvy
Legend
I could see something like the Diablo 2 remake being done for it, and some quality of life stuff like spell templates. Anyway need more news first
I am not sure what the point of a BG2 remake would be NOT given the 5E treatment. And that is a whole new game, really.
I am not sure what the point of a BG2 remake would be NOT given the 5E treatment. And that is a whole new game, really.
Assuming the re-re-release does bring the rules up to 5E standards of course.
If a remake keeps it still using 2E like the original games, then there's really no point in doing it because it wouldn't activate any of the new-to-D&D fans.
I do think @Henadic Theologian had a good call that if you could license the BG3 engine, then using that to remake the originals would work well (perhaps). Although that being said... the number of locations in BG1 alone seem very much larger than BG3, with the 40+ different "screens" you can travel to (not even including Baldur's Gate and its tunnels itself). So I dunno if trying to build all of those places in 3D would end up being too much?
I guess we will see.
Without them, a 10th level wizard by himself lasts about 1 combat round if he's caught in a small room. Stoneskin isn't even worth casting in 5e.For me, the only good reason to remake these games would be to modernise them to a more contemporary ruleset. I had a lot of fun playing through them at the time, but in particular I'd love to see those high-level combats in BG2 without the ridiculous arms race of protective spells versus anti-protection spells where the first few rounds is just a war of attrition trying to strip away the opposing mages' multiple layers of protections before they removed yours.
Better to use an already built one than to have to make a whole new one themselves (whomever takes on the task).I remember reading that even Larian was tired of the Divinity engine and all the hoops they had to go through for BG 3. Not sure licensing their engine would be a big plus, the engine is not what made the game what it was.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.