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PC Gen and the OGL?
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<blockquote data-quote="Graf" data-source="post: 865405" data-attributes="member: 3087"><p>sorta. ultimately if you want to add a new prestige class, template or race you still have to open up the .lst file and spend quite a bit of time putzing around in an unforgiving text-only environment to get things to come out properly.</p><p><span style="font-size: 9px">Since the .lst files don't contain anything except the core this happens a lot, even if you don't use those kinds of things regularly.</span></p><p><span style="font-size: 9px">Spells are OK but evenerythign else is tough. Trying to actually add a template inevitably requires going back to the origional race and creating a copy, then modifying it to properly work with the template.</span></p><p><span style="font-size: 9px"></span></p><p></p><p></p><p>I keep downloading the new version, saying "this one is going to be the one" and finding out that using it to create anything that is not-by-the-books-core-rules is going to involve a lot more time than just noting the special abiltily down on an index card and moving on.</p><p>(Just dealing with prestige classes that gain bonus levels and or abilities that affect stats is going to take a tremendous amount of time).</p><p></p><p>I realize, btw, that Monk and co are trying about as hard as humanly possible to make things easy to use. I'm just surprised by how hard it is to create. Maybe people with etools are benifting more...</p></blockquote><p></p>
[QUOTE="Graf, post: 865405, member: 3087"] sorta. ultimately if you want to add a new prestige class, template or race you still have to open up the .lst file and spend quite a bit of time putzing around in an unforgiving text-only environment to get things to come out properly. [size=1]Since the .lst files don't contain anything except the core this happens a lot, even if you don't use those kinds of things regularly. Spells are OK but evenerythign else is tough. Trying to actually add a template inevitably requires going back to the origional race and creating a copy, then modifying it to properly work with the template. [/size] I keep downloading the new version, saying "this one is going to be the one" and finding out that using it to create anything that is not-by-the-books-core-rules is going to involve a lot more time than just noting the special abiltily down on an index card and moving on. (Just dealing with prestige classes that gain bonus levels and or abilities that affect stats is going to take a tremendous amount of time). I realize, btw, that Monk and co are trying about as hard as humanly possible to make things easy to use. I'm just surprised by how hard it is to create. Maybe people with etools are benifting more... [/QUOTE]
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