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PC skill vs. PC
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<blockquote data-quote="The Levitator" data-source="post: 3364139" data-attributes="member: 40099"><p>This has only come up a couple times in our gaming. And both times that I can remember had to do with the party being split on the next course of action. The group decided it would be more fun to use opposed checks and roleplay it. The second time it happened, the barbarian in the group used his intimidate skill to try and coerce the group into entering a cave to hunt down a group of hobgoblins they'd been chasing. Surprisingly, the mage wasn't intimidated. The mage then used his diplomacy skill and convinced the barbarian not to rush in, but do some planning before entering an enclosed space. It was funny because the group played it out so well. The mage had beat the barbarian's diplomacy check by something like 20 points. So, the barbarian became enamoured with the mage's wisdom and looked at the mage like he was some kind of sage, hanging on his every word. The group loved having their barbarian reigned in for a while, but a failed attempt by the mage later on to coerce one of the hobgoblins to turn on his cohorts brought the barbarian back to his "senses" and realize that the fear of death gets more answers than all that fancy talk. It was fun to see the players using their character's skills and opinions and tactics to problem solve as a group instead of their own personalities. I'm actually following another thread about a complex skill check system that would work like combat. It's a really interesting idea and one I'm thinking about introducing to the group.</p></blockquote><p></p>
[QUOTE="The Levitator, post: 3364139, member: 40099"] This has only come up a couple times in our gaming. And both times that I can remember had to do with the party being split on the next course of action. The group decided it would be more fun to use opposed checks and roleplay it. The second time it happened, the barbarian in the group used his intimidate skill to try and coerce the group into entering a cave to hunt down a group of hobgoblins they'd been chasing. Surprisingly, the mage wasn't intimidated. The mage then used his diplomacy skill and convinced the barbarian not to rush in, but do some planning before entering an enclosed space. It was funny because the group played it out so well. The mage had beat the barbarian's diplomacy check by something like 20 points. So, the barbarian became enamoured with the mage's wisdom and looked at the mage like he was some kind of sage, hanging on his every word. The group loved having their barbarian reigned in for a while, but a failed attempt by the mage later on to coerce one of the hobgoblins to turn on his cohorts brought the barbarian back to his "senses" and realize that the fear of death gets more answers than all that fancy talk. It was fun to see the players using their character's skills and opinions and tactics to problem solve as a group instead of their own personalities. I'm actually following another thread about a complex skill check system that would work like combat. It's a really interesting idea and one I'm thinking about introducing to the group. [/QUOTE]
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