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People as a commodity?
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<blockquote data-quote="fba827" data-source="post: 939701" data-attributes="member: 807"><p>Not level -- means nothing from an in-character perspective.</p><p>(Though, it plays an inadvertant part in trained skills via skill ranks)</p><p></p><p>Trained skills -- i.e. total skill check modifier. ("He's real good at masonry" etc..)</p><p></p><p>Youth? Directly, no. Remember, attribute modifiers are affected by age category so you don't need to take age into the equation specifically if you are doing something with attribute or skills (since total skill modifiers take in attribute modifiers).</p><p></p><p>trained fighters/mages/etc vs. commoners?</p><p>More commoners since</p><p>a) commoners make up a substaintially larger portion of the population therefore are more likly to be found</p><p>b) people trained in fighting or magecraft would most likley be able to resist the capture into slavery (and being trained in those arts while a slave i.e. growing up as a slave would make it difficult to learn)...</p><p></p><p>so, bottom line, </p><p></p><p>more commoners and experts.</p><p>The price for each would be dependant upon some mix of total skill modifier or attribute modifier.</p><p></p><p>IF they are being sold on a "mass" scale (rather than individual/small group sale of the slave) then age would be the appropriate price determining factor (since no one wants to know about how strong each and everyone is -- that assumption would just be made on age).</p><p></p><p></p><p></p><p>Hmm..</p><p>Maybe take some amount (5sp - or some appropriate amount for the campaigns economy) and multiply it by total skill modifier (or total attribute modifier).</p><p></p><p>This does mean that a person is more valuable if sold/marketed as a skilled laborer (someone with a high strength modifier) versus being sold/marketed as a good cartographer....</p><p>so a slave merchant would be advertisiing each individual sale as what that particular slave is best at.</p><p></p><p></p><p>(just my rambling thoughts -- hope that helps somewhat <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> but someone may have better ideas )</p></blockquote><p></p>
[QUOTE="fba827, post: 939701, member: 807"] Not level -- means nothing from an in-character perspective. (Though, it plays an inadvertant part in trained skills via skill ranks) Trained skills -- i.e. total skill check modifier. ("He's real good at masonry" etc..) Youth? Directly, no. Remember, attribute modifiers are affected by age category so you don't need to take age into the equation specifically if you are doing something with attribute or skills (since total skill modifiers take in attribute modifiers). trained fighters/mages/etc vs. commoners? More commoners since a) commoners make up a substaintially larger portion of the population therefore are more likly to be found b) people trained in fighting or magecraft would most likley be able to resist the capture into slavery (and being trained in those arts while a slave i.e. growing up as a slave would make it difficult to learn)... so, bottom line, more commoners and experts. The price for each would be dependant upon some mix of total skill modifier or attribute modifier. IF they are being sold on a "mass" scale (rather than individual/small group sale of the slave) then age would be the appropriate price determining factor (since no one wants to know about how strong each and everyone is -- that assumption would just be made on age). Hmm.. Maybe take some amount (5sp - or some appropriate amount for the campaigns economy) and multiply it by total skill modifier (or total attribute modifier). This does mean that a person is more valuable if sold/marketed as a skilled laborer (someone with a high strength modifier) versus being sold/marketed as a good cartographer.... so a slave merchant would be advertisiing each individual sale as what that particular slave is best at. (just my rambling thoughts -- hope that helps somewhat :) but someone may have better ideas ) [/QUOTE]
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