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earthsea_wizard
Guest
My group is considering trying to 2014 D&D after a few decades on 3e. We want to try Eberron as well. I have many of the 3.5 books but we only ever ran a few sessions of it before going back to our typical settings (there was no strong reason for not sticking with it).
I am really hesitant about what the setting loses when brought outside of 3.5, for which it was tailored. I see lots of comments about lore or mechanical decisions feeling odd in 5e and like things need to be forced to feel right, where they would have felt at home in 3.5.
On the other hand, I know enough about 5e to know that it is a simpler system and probably lends itself to the quick, cinematic play that Eberron calls for in a way that 3e may not for some people. Although my group is proficient with the rules and don't really agree the arguments about it being a slog except at higher levels which we don't ever play anyways. I don't doubt that 5e will be simpler and quicker in most ways though. In any event, we just want to try something different. With 5.5 coming out I see 2014 5e as mostly "done" which feels like a good time to finally give it a whirl. I know that there will be far less options for optimization, which is on the other end of the spectrum of what we are used to, and is part of the draw as far as the difference goes.
All thoughts, opinions and anecdotes are appreciated. I am going through the 5e core and Eberron material and making notes. Would love to read what people have to say about this.
We aren't going to do non-D&D right now and have no desire to go straight to 5.5. Just hoping to hear opinions from people who really played 3.5 Eberron and also played or play Eberron in 5e. Opinions on how the rules inform the setting in both systems both in theory and at the table and so forth.
Thank you.
I am really hesitant about what the setting loses when brought outside of 3.5, for which it was tailored. I see lots of comments about lore or mechanical decisions feeling odd in 5e and like things need to be forced to feel right, where they would have felt at home in 3.5.
On the other hand, I know enough about 5e to know that it is a simpler system and probably lends itself to the quick, cinematic play that Eberron calls for in a way that 3e may not for some people. Although my group is proficient with the rules and don't really agree the arguments about it being a slog except at higher levels which we don't ever play anyways. I don't doubt that 5e will be simpler and quicker in most ways though. In any event, we just want to try something different. With 5.5 coming out I see 2014 5e as mostly "done" which feels like a good time to finally give it a whirl. I know that there will be far less options for optimization, which is on the other end of the spectrum of what we are used to, and is part of the draw as far as the difference goes.
All thoughts, opinions and anecdotes are appreciated. I am going through the 5e core and Eberron material and making notes. Would love to read what people have to say about this.
We aren't going to do non-D&D right now and have no desire to go straight to 5.5. Just hoping to hear opinions from people who really played 3.5 Eberron and also played or play Eberron in 5e. Opinions on how the rules inform the setting in both systems both in theory and at the table and so forth.
Thank you.








