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General Tabletop Discussion
*Pathfinder & Starfinder
Per Encounter vs. Unlimited
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<blockquote data-quote="Majoru Oakheart" data-source="post: 3860386" data-attributes="member: 5143"><p>Yeah, except what other way is there for things to work?</p><p></p><p>With at will abilities(including the attack action in 3.5e), the best course of action is to simply use your best ability every round. Most of the time the ability that does the most damage is the best one because in D&D, damage is king. Combats become: "I swing at his head, I swing at his head, I swing at his head". Even if there isn't a "biggest damage" attack, there will always be one or two that are clearly the best (if you have an attack that is best against demons, you use it ever single round until the demon is dead).</p><p></p><p>With per encounter abilities it at least mixes up the rounds so that each round is different from the last and it encourages moving around and tactics a bit. For instance, if you already used your big damage ability and you only have "the one that ignores DR" and "the one that does extra damage unarmed creatures" you might be encouraged to move over to the creature with DR and use the ability on it one round, then move over to the unarmed creature in the battle the next. The battle becomes more dynamic and fluid as you adapt your strategy each round to the abilities you have left. Plus each round gets you closer and closer to having no resources left and being forced to fall back on your at will abilities. There is a sense of urgency to finish the encounter quickly.</p><p></p><p>I find that Per Day powers create a situation exactly like per encounter ones do, but with the disadvantage that the battles take place a day apart.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 3860386, member: 5143"] Yeah, except what other way is there for things to work? With at will abilities(including the attack action in 3.5e), the best course of action is to simply use your best ability every round. Most of the time the ability that does the most damage is the best one because in D&D, damage is king. Combats become: "I swing at his head, I swing at his head, I swing at his head". Even if there isn't a "biggest damage" attack, there will always be one or two that are clearly the best (if you have an attack that is best against demons, you use it ever single round until the demon is dead). With per encounter abilities it at least mixes up the rounds so that each round is different from the last and it encourages moving around and tactics a bit. For instance, if you already used your big damage ability and you only have "the one that ignores DR" and "the one that does extra damage unarmed creatures" you might be encouraged to move over to the creature with DR and use the ability on it one round, then move over to the unarmed creature in the battle the next. The battle becomes more dynamic and fluid as you adapt your strategy each round to the abilities you have left. Plus each round gets you closer and closer to having no resources left and being forced to fall back on your at will abilities. There is a sense of urgency to finish the encounter quickly. I find that Per Day powers create a situation exactly like per encounter ones do, but with the disadvantage that the battles take place a day apart. [/QUOTE]
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Community
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Per Encounter vs. Unlimited
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