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Per Encounter vs. Unlimited
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<blockquote data-quote="Stalker0" data-source="post: 3860835" data-attributes="member: 5889"><p>A couple of things to take note:</p><p></p><p>1) From playtest reports so far, it DOES seem that round time for combats has increased somewhat. So if you blow your awesome abilities in the 1st 2 rounds, you may still have 5 more rounds to go. That's a far different scenario than a 3.5e warlock using eldritch blast 7 times in a row (not that there's anything wrong with that, its just a difference).</p><p></p><p>2) Monsters are now designed in parties, with the classic defender in front, blaster in back. So are you going to use your awesome ability to take down the defender, or save it for the blaster doing all the damage? With more monsters in a combat, you have to think a bit more on what you want to unload on.</p><p></p><p>3) If encounters are redefined a bit more, it greatly changes how often you can use abilities out of combat. For example, lets say encounter abilities require at least 1 minute between a fight to recharge your abilities. So lets say the fireball spell is a per encounter ability. If a wizard walked over to a forest, he could release a fireball 1/minute. Versus at will which would be 1/round. That's 1 fireball per minute vs 10. Depending on the situation, that may be no difference, or it could be all the difference.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 3860835, member: 5889"] A couple of things to take note: 1) From playtest reports so far, it DOES seem that round time for combats has increased somewhat. So if you blow your awesome abilities in the 1st 2 rounds, you may still have 5 more rounds to go. That's a far different scenario than a 3.5e warlock using eldritch blast 7 times in a row (not that there's anything wrong with that, its just a difference). 2) Monsters are now designed in parties, with the classic defender in front, blaster in back. So are you going to use your awesome ability to take down the defender, or save it for the blaster doing all the damage? With more monsters in a combat, you have to think a bit more on what you want to unload on. 3) If encounters are redefined a bit more, it greatly changes how often you can use abilities out of combat. For example, lets say encounter abilities require at least 1 minute between a fight to recharge your abilities. So lets say the fireball spell is a per encounter ability. If a wizard walked over to a forest, he could release a fireball 1/minute. Versus at will which would be 1/round. That's 1 fireball per minute vs 10. Depending on the situation, that may be no difference, or it could be all the difference. [/QUOTE]
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