EzekielRaiden
Follower of the Way
Of course, the problem is that this requires that subclasses can take away things that the base class has.If you're picking a pet subclass, it should be the opposite. They shouldn't be a little extra, they should be the main reason. It should nerf whatever your character is doing and make the pet the main point of the class
5e has so assiduously avoided ever doing this, that I cannot imagine it happened by accident. The designers do not want subclasses that remove. They exclusively want subclasses that expand.
This is part of why I say that, while subclasses ARE good, they cannot fulfill the whole laundry list of mechanical and thematic demands placed on them. They have to provide balance, enable drifting into new roles, support major re-focus of central structure, support major re-flavoring or even entire alternate thematics (consider the Celestial Patron)....and they have to do all of that without ever removing anything of the base class, nor without changing SO much that you can't tell what the underlying class is.
Subclasses are a good idea. 4e functionally already had them, 5e did the same idea in its own language. Perfectly reasonable concept. But it simply cannot carry all of the weight WotC tried to hang off it. It ends up inadequate.






