Ancalagon
Dusty Dragon
while reading these replies, it occurred to me that there is one "model" where a slight reflavoring could deliver the desired experience.
In Drakkenheim, there is a class, the apothecary, that is essentially an int based warlock with support and "sciency" magic. A little bit more spell slots, no eldritch blast equivalent though. This class had a lot of the power come from the subclass, which would define the playstyle.
I played Mr Butters, an uppity little goblin. Well spoken, confident, reasonable. His subclass? Mutagenist. In combat, he would use a spell slot to MUTATE - becoming a large oger-like brute (essentially the hulk), rampaging around the battle field jumping around and punching stuff.
This is not a pet character. Buuuuuuuut... if instead of mutating into a giant monster, I summoned a giant monster and rode on its back, Master Blaster style... mechanically, it's the same, but the feel is quite different.
While the apothecary is not meant to be a "weak" main class, the mutagenist playstyle requires you to keep some of your spell slots to be able to mutate/summon your ogre in case of combat, so effectively it did hobble the power of the "summoner".
In Drakkenheim, there is a class, the apothecary, that is essentially an int based warlock with support and "sciency" magic. A little bit more spell slots, no eldritch blast equivalent though. This class had a lot of the power come from the subclass, which would define the playstyle.
I played Mr Butters, an uppity little goblin. Well spoken, confident, reasonable. His subclass? Mutagenist. In combat, he would use a spell slot to MUTATE - becoming a large oger-like brute (essentially the hulk), rampaging around the battle field jumping around and punching stuff.
This is not a pet character. Buuuuuuuut... if instead of mutating into a giant monster, I summoned a giant monster and rode on its back, Master Blaster style... mechanically, it's the same, but the feel is quite different.
While the apothecary is not meant to be a "weak" main class, the mutagenist playstyle requires you to keep some of your spell slots to be able to mutate/summon your ogre in case of combat, so effectively it did hobble the power of the "summoner".






