Thomas Shey
Legend
Champions-style disadvantages are like GURPS disadvantages, right? Meaning they are something taken at chargen in order to gain points to spend on things making you more powerful in other ways?
Yup. I'm actually middlin' sure GURPS Disadvantages were modelled on them, though they're more individuallized where Champions ones were more generalized.
Personally, I think that style of disadvantage works best if used as an offset to other advantages. E.g. as a fey creature you have wondrous magical powers but cold iron will seriously hurt and weaken you and you cannot tell a direct lie. For "stand-alone" disadvantages, I generally prefer ones that provide metacurrency rewards as they come up (or shortly thereafter), along the lines of FATE's aspects. Instead of having a bum leg give you some chargen points, you get metacurrency whenever your bum leg prevents you from doing something.
But I totally get that that's a matter of taste.
Honestly, it just seems like binning the benefits; after all, what are superheroic powers but "advantages" of a sort?
Its why when people complain about Disads taken to get more points I pointedly note they play games with attribute distribution, and what is setting one attribute low to put another high but a more limited version of the same thing?







