Pineapple Express: Someone Is Wrong on the Internet?

Yeah, I get it, and this particular tree is huge and right at an intersection of power lines.

Still, it hits me in a way few things still do.
Yeah. Our priorities are backwards. We should be moving ourselves and our BS out of their way instead of tearing down something that's potentially a hundred years old or older. Respect your elders and all that.
 

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Despite how many long (and frankly very weird) topics full of people arguing about metagaming I've read over the years, I'm finding myself in a situation I've not seen people bring up: when you know an adventure well enough to suspect that maybe the DM is not actually looking at it very far in advance.
That seems ... awkward. If you were open from the start with the GM that you knew the adventure pretty well, you could plausibly have a talk with him about it--especially if what he hasn't read is going to conflict with how he's running it now. Probably away from the table, this doesn't sound like a conversation the other players need to hear.
 

Despite how many long (and frankly very weird) topics full of people arguing about metagaming I've read over the years, I'm finding myself in a situation I've not seen people bring up: when you know an adventure well enough to suspect that maybe the DM is not actually looking at it very far in advance.
Are people still arguing about Metagaming? I mean, Steve Jackson finally has the rights to his stuff again, I think the axe can be considered well and truly buried...
 
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That seems ... awkward. If you were open from the start with the GM that you knew the adventure pretty well, you could plausibly have a talk with him about it--especially if what he hasn't read is going to conflict with how he's running it now. Probably away from the table, this doesn't sound like a conversation the other players need to hear.
This is good advice but I'm honestly probably just going to do nothing and prepare to jump ship if it starts to go underwater. The idea of criticizing a person I don't know in conversation, constructively or not, is not something I'm likely to do. The odd thing (to me) is that I'm not the only player who has run this adventure before but I am the only person who seems to notice.
 

Despite how many long (and frankly very weird) topics full of people arguing about metagaming I've read over the years, I'm finding myself in a situation I've not seen people bring up: when you know an adventure well enough to suspect that maybe the DM is not actually looking at it very far in advance.
When I suspected that players knew an adventure beforehand, I would often change up the script in my own way. That might look like I wasn't prepared, if the player was looking for specific beats, but it was being MORE prepared for that specific audience.
 


When I suspected that players knew an adventure beforehand, I would often change up the script in my own way. That might look like I wasn't prepared, if the player was looking for specific beats, but it was being MORE prepared for that specific audience.
The few times I’ve run pre-written stuff I’ve done exactly that. It’s a great way to catch out the cheaters at the table.
 

When I suspected that players knew an adventure beforehand, I would often change up the script in my own way. That might look like I wasn't prepared, if the player was looking for specific beats, but it was being MORE prepared for that specific audience.
I know he has changed things, which he told us after two other players were pretty clearly letting their knowledge of the adventure shape their decisions, but the things that are pinging my radar aren't just doing so because they're different. It's the way they're different. We recently interacted with an NPC who was starving, despite having a clearly successful trade, and there wasn't really any explanation about why. A different explanation would have been fine, but not having one at all makes it...confusing.
 

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