The worst Pirate Borg game I've ever been part of was merely good. It's a really fun game.I wasn't on the KS, but just recently picked up the books (Starter set, full rules, Among the Dead and just recently Cabin Fever). I think I've already got my money back in the entertainment it has brought us.
I keep thinking of combining the two. What are good spaces in Pirate Borg to include the kind of liminal horror you'd get from Backrooms? My first thought was a ship with too many levels, forts with too many levels, Doctor Who TARDIS spaces that are bigger on the inside, islands that are wildly bigger than they should be, spaces as portals so you could bring in random crap from other games or genres and plop them down in Pirate Borg. That kind of thing. Not really doing anything with it because that's not where my head is at right now.Watching the Backrooms last night made me think about procedurally generated adventures. I'll probably pick up These Bloody Sails at some point, but it occurred to me that I already own a procedural dungeon suitable for Pirate Borg.
I just need to rename The Gardens of Ynn as "Fiddler's Green" and have the PCs hear that there's a ritual to reach sailor's heaven as an alternative to going to Davy Jones' Locker and they will eagerly send themselves into a body horror garden world. The garden as written is heavy on the English garden flowers, but just mentioning hibiscus and palm trees as part of the scenery should probably be enough to make it fit, especially since it's not supposed to be a realistic environment.
A ship that's too big would work, as would a sea cave that just keeps going far beyond what seems natural, or an abandoned Mesoan tomb, since in the setting, it looks like some of them were involved with the Great Old Ones before European cultists arrived.I keep thinking of combining the two. What are good spaces in Pirate Borg to include the kind of liminal horror you'd get from Backrooms? My first thought was a ship with too many levels, forts with too many levels, Doctor Who TARDIS spaces that are bigger on the inside, islands that are wildly bigger than they should be, spaces as portals so you could bring in random crap from other games or genres and plop them down in Pirate Borg. That kind of thing. Not really doing anything with it because that's not where my head is at right now.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.