Sure, not everything can be covered, but I agree with you common scenarios should be.I mean, yeah. Absolutely. A GM needs to be able to make adjudications on the fly to handle unforeseen issues that could arise.
Good to be fair combat does also just need more material in general than non combat. Because you need some player options, different enemies etc. Its often overrepresented in page numbers.But when OSR games give you pages about combat, entire chapters of monsters with stat blocks, that's clearly not what their purpose is. Yet, the mantra we keep hearing is "you shouldn't fight in OSR games." My friend, that is what the majority of your book covers.
No. I would not say that. They just have a different goal.Are they bad game designers?
They could have as the goal to make as much money with as little work as possible. So make only minimum rules, dont test it, put it out there with nice art. If that is the goal then Mork Borg is really efficient!
Or the goal can be to recreate this specific OSR gameplay with some people like (and many others hate).
Balance is not a concern in OSR. Not caring about balance is a feature, so I would assume they dont test it (thats more efficient).Do they not test it?
Well they do want to recreate specific almost 50 year old gamedesign, and gamedesign, as everything, did improve A LOT in the last 50 years.Are they beholden to be compatible with previous bad game design?
You would not want 50 year old treatment in a hospital, or 50 year old teaching material in a school or a 50 year old computer etc. either.
Because - if we're being honest - I think most of us can agree that 30+ actions to drop a single foe in a "rules-lite" game is bad game design.
Well only if the goal is to have fun fights, and I am not sure if this is the goal of OSR gameplay.
Monopoly as one example was designed to be an absolutely miserable experience and not fun. And I think the gamedesigner 100% succeeded in this, so the gamedesign did what it should so its good gamedesign, its just the goal which is not to our liking.






