This was for a different group of players than my usual. We needed something quick and that could be taught and played in a few hours. Also, Pirate Borg had received different reviews than many of the traditional OSR games. And in actuality it fixes a few of my issues, which makes when it doesn't work that much more frustrating.I mean I dont think OSR is for you @Retreater at all. I dont know why you keep subjecting yourself to it honestly and thats not a slight or insult, you do not seem to enjoy it at all from concept to application to experience.
So why do I keep trying OSR?
-I'm nearly 50 and have the same nostalgia for the old days as many fans of the OSR.
-I like low prep and rules lite games (at least in theory)
-In many cases they are the new hotness in the RPG community (especially Shadowdark), and I don't want to experience FOMO.
-I like the scrappy, indie attitude of many of the designers.
I think the players were about there, but I think there was a sunk cost going on. Also, we were playing under the assumption of a one-shot experience. If they retreated, there'd be nothing to come back to. Not like we're going to play a second night of it where they hire out a mercenary company and lay siege to the fortress.Retreat is always option, or as we used to say in MtG 'Scoop?'
This was for fun, high adventure, laughs, and taking risks. A loopy one-shot. Pirates of the Caribbean - not fantasy Vietnam.






