Piratecat: Low-level Divination Spells

Ciaran

First Post
Hey Piratecat,

Here are some lower level divination spells that I've come up with in the past. While you specifically asked for high level spells earlier, I thought I'd toss these your way as well, just in case you have a use for them.

- Eric

* * * * *

Beacon Rune
Divination [Runic]
Level: Sor/Wiz 2
Components: V, S, M
Casting Time: 1 hour or 1 minute (see text)
Range: Touch
Target: A 1-sq. inch rune
Duration: 1 day / level
Saving Throw: None
Spell Resistance: No

You craft a rune with which you have a magical connection. For the duration of the spell, you need only concentrate to know the direction and distance to the enruned object. However, the rune acts as a magical connection to you, equivalent to a part of your body, for purposes of magics that require such a connection. This connection only exists while the rune's enchantment lasts. You may have a number of active beacon runes equal to your level.
Inscribing the rune on the object for the first time takes 1 hour. However, once the spell expires or has been dispelled, it takes but 1 minute to recharge the rune. You may inscribe the rune on any non-living flat surface, whether that be parchment, clay, wood or stone, and you must have the proper tools to inscribe the rune upon the chosen surface: pen and ink for parchment, a chisel for stone, a burin for metal or wood, etc.

Material Component: A drop of your blood.


Bonded Candle
Divination [Fire]
Level: Sor/Wiz 2
Components: V, S, M
Casting Time: 1 hour
Range: Touch
Target: One candle
Duration: Permanent until lit, then 1 day / level
Saving Throw: None
Spell Resistance: No

You craft a candle so that it will show a chosen target's health. Casting the spell involves making a wax candle in the normal manner, while including a few drops of the target's blood. The candle, once lit, burns with a clear, steady flame for as long as the target remains healthy. The flame flickers if the target becomes agitated or wounded, burns smokily if the target is poisoned or diseased, and gutters low if the target is reduced below zero hit points. If the target dies, or if the target has died before the spell has even been cast, the flame goes out.
No matter the size of the candle, it lasts for one day per caster level, with the last of the stub giving way when the spell's duration expires. The only way to extinguish the candle beforehand is to dispel its magic or to destroy the candle itself. Other external forces, such as high winds or immersion in water, will have no effect on the candle flame.

Material Components: Pure white wax, wick-cord, and a few drops of the target's blood.


Detect Charm
Divination
Level: Cleric 0, Sor/Wiz 0
Components: V, S
Casting Time: 1 action
Range: Close (25 ft. + 5 ft. / 2 levels)
Target: One creature
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: Yes

Detect charm reveals whether a creature is under the influence of a charm or compulsion spell or effect. A successful Spellcraft check (DC 20) reveals the exact nature of the spell or effect in question.


Eye of Clarity
Divination [Air]
Level: Cleric 2, Druid 2, Ranger 2, Sor/Wiz 2
Components: V, S, M / DF
Casting Time: 1 action
Range: Touch
Target: Creature touched
Duration: 1 hour/level
Saving Throw: None
Spell Resistance: No

For the duration of the spell, any sort of vapor, such as smoke, fog, stinking cloud or cloudkill, does not block the recipient's line of sight. Such vapors do not provide a concealment bonus against the recipient's attacks.

Arcane Material Component: A drop of carrot juice.


Flame Scry
Divination [Fire]
Level: Sor/Wiz 3
Components: V, S, M
Casting Time: 1 round
Range: Long (400 ft. + 25 ft. / level)
Target: One fire of torch size or larger
Duration: Concentration, to a maximum of 1 minute / level (D)
Saving Throw: None
Spell Resistance: No

With this spell, you peer into a flame in order to see and hear from the perspective of a target fire within the spell range. If you do not know the exact location of a fire you wish to see out of, you may choose a direction and distance from your current location, and the spell will find the fire closest to that location that is within the spell range. You do not gain any special awareness of the actual location of the target fire if the spell redirects you in this way.
Your perceptions extend up to 60 feet in a quarter-circle arc from the target fire. You may change the direction of this arc once per round. If the target fire moves, your perceptions move with it, and the spell ends if the target fire goes out or if it passes beyond the spell range. This spell causes the target fire to act as a magical sensor; any creature that finds itself within your arc of vision may make a Scry check (or an Intelligence check) against a DC of 20 to sense that they are being scried upon. Targets that leave and re-enter your visual field do not get to make additional checks.

Arcane Material Component: The eye of a newt.


Illusionist's Eye
Divination
Level: Sor/Wiz 1
Components: V, S
Casting Time: 1 action
Range: Personal
Target: You
Duration: 1 minute/level

Whenever you first encounter an illusion, you gain an automatic attempt to disbelieve as a free action. You also gain a +4 insight bonus to all saving throws against illusion magics.


Increased Awareness
Divination
Level: Druid 1, Ranger 1, Sor/Wiz 1
Components: V, S, M / DF
Casting Time: 1 action
Range: Personal
Target: You
Duration: 10 minutes/level
Saving Throw: None
Spell Resistance: No

You gain a +3 insight bonus to all of your Wisdom-based skills.
Arcane Material Component: Three drops of blood: one each from a cat, an owl and a lynx.


Keen Eyes
Divination
Level: Bard 1, Cleric 1, Druid 1, Ranger 1, Wiz/Sor 1
Components: V, S
Casting Time: 1 action
Range: Personal
Target: You
Duration: 10 minutes / level
Saving Throw: None
Spell Resistance: No

Your vision sharpens, allowing you to see things in greater detail. This gives you a +2 circumstance bonus on Appraise checks involving small or highly detailed objects (as with a magnifying glass), and on Wilderness Lore checks involving tracking (Core Rulebook I, pages 85-86). In addition, you gain a +1 circumstance bonus on all Forgery, Read Lips, Search and Spot checks.


Know Weight
Divination
Level: Bard 0, Cleric 0, Wiz/Sor 0
Components: V, S
Casting Time: 1 action
Range: Touch
Targets: Object or objects touched
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

You learn the exact weight of an object or collection of objects that you touch. As with a merchant's scale, this spell gives you a +2 circumstance bonus to an Appraise check involving items valued by weight, such as precious metals and spices.


Lifesight
Divination
Level: Cleric 2, Druid 2, Wiz/Sor 2
Components: V, S
Casting Time: 1 action
Range: 5 ft.
Target: One or more creatures
Duration: 1 minute / level
Saving Throw: None
Spell Resistance: No

You gain the ability to look past the flesh of others to see the life force flowing beneath. As a full-round action, you may observe a creature's living aura and determine its state of health. Wounds appear as dark patches, while poisons and diseases manifest as discolorations in the aura. A successful Heal or Spellcraft roll can be used to determine the specific nature of a poison or disease detected with this spell. This ability to directly perceive another's health grants you a +4 insight bonus to Heal checks on a creature you have examined in this way.


Scry Site
Divination
Level: Wiz/Sor 4

As scrying, but you choose a location you wish to view, rather than a creature. The sensor appears near the center of the desired locale. Alternately, if you are using a connection to the locale, you may have the sensor appear at or near the point from which the connection was taken. Use the following charts instead of those given for the scrying spell:

Knowledge / DC
None* / 20
Secondhand (you have heard of the place) / 15
Firsthand (you have visited the location) / 10
Familiar (you know the location well) / 5

*You must have a connection to a location you have no knowledge of.

Connection / Scry Check Bonus
Likeness or picture / +5
Furnishing or decoration (includes plants or animals from a natural setting) / +8
Fragment of wall, floor or ceiling / +10


Truthbond
Divination [Language-Dependent, Mind-Affecting]
Level: Cleric 2, Paladin 1
Components: V, S, DF
Casting Time: 1 action
Range: Touch
Target: One creature
Duration: See text
Saving Throw: None
Spell Resistance: No

Upon casting truthbond, you touch the target with your holy symbol and request an oath that he or she shall not lie. If the target verbally agrees not to lie, your holy symbol starts to radiate a golden light. For so long as the holy symbol remains in contact with the target, the target may not utter an untruth, although he or she may omit facts or evade questions.

Edit: Added cleric & druid caster levels for Eye of Clarity and Lifesight.
 
Last edited:

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Let me chime in with more praise!

Just a minor question, on Beacon Rune: does the connection allow the casting of, say, touch-range spells both ways? It's hard for me to tell, as written.
 

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