wocky
Masterwork Jabberwock
Here's a question for those of you that have some experience running or playing Planescape:
¿What's the "usual" relationship between the party and the factions? ¿Are all PCs usually members of the same faction? ¿Are they free to be members of almost any faction individually? ¿Are they usually free from afilliation to a faction, except when hired for specific assignments?
I'm planning a future campaign, and think that it might be good if all PCs belong to the same faction... however, I'm afraid that they might not align themselves enough with the faction's philosophy (especially if I choose it myself). If they're each free to either align with some faction or not, I expect a lot of problems within the party. If they're just hired by factions for assignments, it'll be harder to set up hooks, and I don't think Planescape will be as fun.
In case your answer is that PCs are usually affiliated with a faction (either as a party or individually): which are good faction choices and which should be avoided, in your experience?
¿What's the "usual" relationship between the party and the factions? ¿Are all PCs usually members of the same faction? ¿Are they free to be members of almost any faction individually? ¿Are they usually free from afilliation to a faction, except when hired for specific assignments?
I'm planning a future campaign, and think that it might be good if all PCs belong to the same faction... however, I'm afraid that they might not align themselves enough with the faction's philosophy (especially if I choose it myself). If they're each free to either align with some faction or not, I expect a lot of problems within the party. If they're just hired by factions for assignments, it'll be harder to set up hooks, and I don't think Planescape will be as fun.
In case your answer is that PCs are usually affiliated with a faction (either as a party or individually): which are good faction choices and which should be avoided, in your experience?