Melkor
Explorer
Hi folks,
Just wrapped up our first session of the D&DNext Playtest, and thought I would post a few observations and then ask a few questions that came up during play. Overall, we had a great time, and the game felt "classic," but a little different than old school D&D (in a quote "weird" way) yet "modernized."
The group is 2 female players (normally 3, but one couldn't make it tonight), and 4 male players. I was playing the Dwarf Fighter.
Some questions/thoughts after the session:
• Skill Mastery for the Rogue (not being able to roll under a 10 on her trained skills) seemed a little too good. No chance of ever failing, even on a roll of 1?
• The Wizard's Ray of Frost cantrip seemed kind of powerful - reducing an enemy (in this case an Ogre's) move to zero on a hit made the Wizard player say he just wanted to sit back and spam that every round while the rest of the group attacked at range and kept the Ogre away from us.
• The Spiritual Hammer spell says it may be used each round "as part of your action." Does that mean in addition to the Cleric's normal action for the turn?
• With the option to cast Radiant Light as an Orison, the player playing the Cleric of Pelor wondered why she should ever use her quarterstaff. Radiant Light was ranged, offered a better chance to hit, and did more damage. Unless she was forced to use the Quarterstaff, the Orison was always just the smart choice every round.
• My Dwarf Fighter kept missing with horrible rolls, so he was pretty inneffective and unable to contribute, but the ability to cause his STR bonus in damage even on a miss was put to good use (18 points of damage over 6 misses I believe).
• The Wizard took a full club attack from the Ogre (who rolled fairly average for damage) and just shrugged it off, while the Fighter took a critical and was was out and dying (due to falling in a pit prior). This caused some concern from the DM about the number of hit points the Wizard started with, and how the above situation certainly didn't "feel like classic D&D."
Any thoughts/comments welcome. Thanks!
Just wrapped up our first session of the D&DNext Playtest, and thought I would post a few observations and then ask a few questions that came up during play. Overall, we had a great time, and the game felt "classic," but a little different than old school D&D (in a quote "weird" way) yet "modernized."
The group is 2 female players (normally 3, but one couldn't make it tonight), and 4 male players. I was playing the Dwarf Fighter.
Some questions/thoughts after the session:
• Skill Mastery for the Rogue (not being able to roll under a 10 on her trained skills) seemed a little too good. No chance of ever failing, even on a roll of 1?
• The Wizard's Ray of Frost cantrip seemed kind of powerful - reducing an enemy (in this case an Ogre's) move to zero on a hit made the Wizard player say he just wanted to sit back and spam that every round while the rest of the group attacked at range and kept the Ogre away from us.
• The Spiritual Hammer spell says it may be used each round "as part of your action." Does that mean in addition to the Cleric's normal action for the turn?
• With the option to cast Radiant Light as an Orison, the player playing the Cleric of Pelor wondered why she should ever use her quarterstaff. Radiant Light was ranged, offered a better chance to hit, and did more damage. Unless she was forced to use the Quarterstaff, the Orison was always just the smart choice every round.
• My Dwarf Fighter kept missing with horrible rolls, so he was pretty inneffective and unable to contribute, but the ability to cause his STR bonus in damage even on a miss was put to good use (18 points of damage over 6 misses I believe).
• The Wizard took a full club attack from the Ogre (who rolled fairly average for damage) and just shrugged it off, while the Fighter took a critical and was was out and dying (due to falling in a pit prior). This caused some concern from the DM about the number of hit points the Wizard started with, and how the above situation certainly didn't "feel like classic D&D."
Any thoughts/comments welcome. Thanks!
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