My group updated handout. Feel Free to use.
If there is difference in rules, you always use the latest.
Players can be of any age, but a DM may set some limits. Play nice with each other and watch your language is the general rule. A DM can refuse any player for any reason.
The following books can be used to create your pc but only the player character chapters for the Realms. Players Handbook 2024, Astarion’s Book of Hungers, Bigby Presents: Glory of the Giants, Book of Many Things, Eberron: Forge of the Artificer (Class, Shifter, Changeling, and spell only),
Fizban’s Treasury of Dragons, Forgotten Realms Heroes of Faerun, Locathah Rising, Mordenkainen Presents: Monsters of the Multiverse, Planescape: Sigil and the Outlands, Ravenloft Horrors Within, Sword Coast Adventure’s Guide, Spelljammer Adventurers in Space, Tasha’s Cauldron of Everything (Fighting Initiate Feat banned), and Xanathar’s Guide to Everything.
The Players Handbook 2014 Cleric Nature & Tempest, Wizard Conjuration, Enchantment, Necromancy, Transmutation, and feats Dungeon Delver & Martial Adept. And D&D official products are made only by Wizards of the Coast which are not partnered products.
If your background does not come with a feat, see DMG 2024 Background
. See page 8 of Player’s Guide 2026v4 for all sources for backgrounds.
SRD v5.2.1 has most the basic rules you need to begin.
Join the Dungeons & Dragons Discord Server! is the official discord channel for all updates.
PCS usually start at first level. You can choose a pre-generated character or build your own using the array 15, 14, 13, 12, 10, 8 for stats. Or use Customizing Ability Scores of PHB24 Page 38.
NO evil PCs. Firearms only can be found during game play. Ask your DM about safety tools.
Tiers are the power level of adventure. Tier 1 levels 1-4, Tier 2 5-10, Tier 3 11-16, Tier 4 17-20.
Magic Item count is unlimited, but you can only bring a few to the adventure. This varies by Tier. Uncommon + Tier 1-1. Tier 2-3. Tier 3-6. Tier 4-10. Consumable items are limited to Tier 1 -5, Tier 2 & 3 – 10, Tier 4 – 15. Common magic item limit is 5 for all tiers.
Blessings, Boon, and Charms count is unlimited, but you can only bring a few to the adventure. Tier 1 Blessing 1 Charms 2. Tier 2 & 3 Blessing 1, Charm 5. Tier 4 Boon 1, Blessing 1, Charms 5.
If you start/obtain 5th level, you get one free magic item. +1 all-purpose tool, +1 amulet of the devout, +1 arcane grimoire, +1 bloodwell vial, +1 dragonhide belt, +1 moon sickle, +1 rhythm-makers drum, +1 rod of pack keeper, +1 shield, +1 wand of war mage, +1 Weapon, +1 wraps of power, or Bag of Holding. If you start at 5th you get 500 GP, 40 Downtime Days, and starting equipment.
This is summary of the Adventure League Players Guide version 2026.4 and DMs Guide 2026.2.