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<blockquote data-quote="Lord Pendragon" data-source="post: 2063462" data-attributes="member: 707"><p>I tend to take a more Collaberative approach to DMing than some, so I don't have anything like your "Big 3 Rules." I suppose it may have something to do with the fact that I, at 29 years old, am the youngest person at the table that this isn't necessary, though.</p><p></p><p>I like to get all the mechanical stuff out to the players right off. That looks like what you've got. House Rules, possibly unconventional interpretations of rules, etc. I also include <em>big</em> campaign notes. ("There are no elves" for instance, would qualify.)</p><p></p><p>I try <em>not</em> to include anything more about the campaign world than is absolutely necessary, though. I put up a website that has all of that, which players can examine at their leisure, but I find that giving players a huge packet of info right off the bat is daunting and tends to foster the feeling that one has to study for the game, rather than merely come and have fun. So the bare basics needed to get the game started, then after that I can inform and explain things as the game progresses.</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 2063462, member: 707"] I tend to take a more Collaberative approach to DMing than some, so I don't have anything like your "Big 3 Rules." I suppose it may have something to do with the fact that I, at 29 years old, am the youngest person at the table that this isn't necessary, though. I like to get all the mechanical stuff out to the players right off. That looks like what you've got. House Rules, possibly unconventional interpretations of rules, etc. I also include [i]big[/i] campaign notes. ("There are no elves" for instance, would qualify.) I try [i]not[/i] to include anything more about the campaign world than is absolutely necessary, though. I put up a website that has all of that, which players can examine at their leisure, but I find that giving players a huge packet of info right off the bat is daunting and tends to foster the feeling that one has to study for the game, rather than merely come and have fun. So the bare basics needed to get the game started, then after that I can inform and explain things as the game progresses. [/QUOTE]
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