Pamphylian
Explorer
I'm generally of the philosophy of giving transformed PCs as many of the benefits but also as many of the drawbacks of their cursed form as I reasonably can. Vampires get to suck blood but get wrecked by sunlight, flowing water, garlic; Undead can be turned by clerics etc. The Werewolf monster in either 5e version doesn't seem to come with many mechanical drawbacks so I'd probably lean on the mythology to emphasize the cursed aspect: semiregular forced transformation into a wolf form the player that they can't control, and so might go off and do damage, kill innocents/important NPCs, get hunted, etc. (every full moon? but maybe more frequent/random?), vulnerability to silver weapons, get hunted by Paladins, etc.






