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Players Decide to End Campaign
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<blockquote data-quote="Silver Moon" data-source="post: 2664810" data-attributes="member: 8530"><p>Our D&D group began back in 1982 and continues on with four founding players and two other players who have been with the group since the mid-80's. </p><p></p><p>In the mid-90's the game began to get a bit stale and predictable, so I started a "spin-off" group with low-level seldom-played characters from the main campaign headquarted in a different location. We spent most of the next two years with that group, and in the decade since have continued to play them at least once a year (my back-up DM prefers to run them instead of the main group). We've done a few cross-over games with both and several characters now alternate between the two adventuring parties, so it has essentially merged back into a single unified campaign. </p><p></p><p>Around three years back the D&D campaign started to get a bit stale and predictable yet again. I had always wanted to run a Wild West game but the group didn't want to do anything except D&D, so I came up with a hybrid game combining both Boot Hill and D&D rules. It was a great success and everybody enjoyed it. We've since then alternated modules between that campaign and our D&D campaign.</p><p></p><p>Two weeks back I ended the most recent D&D campaign, which used several African-based modules from Dungeon Magazine. It went okay but not great. My back-up DM wasn't ready to run yet, so I decided to do a short module with our Western campaign this past Sunday. Then at the start of the game two of the five players suddenly announce they are tired of that campaign and don't want to play it any more. So I shortened what I had planned as a two-or-three night module into just one night making it our 10th and probably final module in the campaign and told my backup DM to be ready to run his D&D game this next week.</p><p></p><p>So now it's three days later and I'm still feeling totally bummed out. It's not like I won't get other opportunites to play Westerns. I'm running a Sidewinder:Recoiled game at the Central Massachusetts ENWorld GameDay this upcoming Saturday and also have a very active Play-by-Post Western campaign over on the Randomlingshouse board (posted to the Story Hour here). I guess I'm just disappointed at the abrupt ending of the second campaign.</p></blockquote><p></p>
[QUOTE="Silver Moon, post: 2664810, member: 8530"] Our D&D group began back in 1982 and continues on with four founding players and two other players who have been with the group since the mid-80's. In the mid-90's the game began to get a bit stale and predictable, so I started a "spin-off" group with low-level seldom-played characters from the main campaign headquarted in a different location. We spent most of the next two years with that group, and in the decade since have continued to play them at least once a year (my back-up DM prefers to run them instead of the main group). We've done a few cross-over games with both and several characters now alternate between the two adventuring parties, so it has essentially merged back into a single unified campaign. Around three years back the D&D campaign started to get a bit stale and predictable yet again. I had always wanted to run a Wild West game but the group didn't want to do anything except D&D, so I came up with a hybrid game combining both Boot Hill and D&D rules. It was a great success and everybody enjoyed it. We've since then alternated modules between that campaign and our D&D campaign. Two weeks back I ended the most recent D&D campaign, which used several African-based modules from Dungeon Magazine. It went okay but not great. My back-up DM wasn't ready to run yet, so I decided to do a short module with our Western campaign this past Sunday. Then at the start of the game two of the five players suddenly announce they are tired of that campaign and don't want to play it any more. So I shortened what I had planned as a two-or-three night module into just one night making it our 10th and probably final module in the campaign and told my backup DM to be ready to run his D&D game this next week. So now it's three days later and I'm still feeling totally bummed out. It's not like I won't get other opportunites to play Westerns. I'm running a Sidewinder:Recoiled game at the Central Massachusetts ENWorld GameDay this upcoming Saturday and also have a very active Play-by-Post Western campaign over on the Randomlingshouse board (posted to the Story Hour here). I guess I'm just disappointed at the abrupt ending of the second campaign. [/QUOTE]
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