Olaf the Stout
Legend
I had the weirdest thing happen in my game last night. So far in a campaign that has been running for over a year and a half the party has been rude, arrogant and threatening to a lot of NPC's, some of them bad but most of them good.
Last night the party was attacked while they were asleep in their beds at an inn by 5 female assassins. The assassins had been hired to kill the party by both the local Thieves Guild and Merchant Guild. One PC only survived due to a very liberal use of action points to keep him at death's door (he was at -15 but used AP's to emulate a feat that gave him enough HP's to take him above -10 until the Cleric could heal him) and the a couple of other characters got into single digits. The party managed to take all 5 of the assassins into the negatives, then tied them up, healed them and questioned them. The assassins told the party who had hired them, where they were meant to meet them for payment, etc.,
After finding out all this information, the party decides to get the assassins to meet up with the Thieves Guild to collect payment for completing their job, splitting the money 50/50 with them. In addition the assassins are allowed to keep all their weapons, equipment and gold. In order to "prove" to the Thieves Guild that the assassins had killed the PC's, the party also gave them their main weapons to take, which included 3 Weapons of Legacy!
I was shocked (and so were the assassins!). The party is rude to most NPC's that are generally trying to help them (although not always exactly as the party would like). Yet when the party is attacked in the middle of the night by assassins hired to kill them they are not only nice to them, they let them keep all their weapons and equipment, help them get more money and trust them with their most valued pieces of equipment!
So what unexpected things have your PC's done that have thrown you for a loop?
Olaf the Stout
Last night the party was attacked while they were asleep in their beds at an inn by 5 female assassins. The assassins had been hired to kill the party by both the local Thieves Guild and Merchant Guild. One PC only survived due to a very liberal use of action points to keep him at death's door (he was at -15 but used AP's to emulate a feat that gave him enough HP's to take him above -10 until the Cleric could heal him) and the a couple of other characters got into single digits. The party managed to take all 5 of the assassins into the negatives, then tied them up, healed them and questioned them. The assassins told the party who had hired them, where they were meant to meet them for payment, etc.,
After finding out all this information, the party decides to get the assassins to meet up with the Thieves Guild to collect payment for completing their job, splitting the money 50/50 with them. In addition the assassins are allowed to keep all their weapons, equipment and gold. In order to "prove" to the Thieves Guild that the assassins had killed the PC's, the party also gave them their main weapons to take, which included 3 Weapons of Legacy!
I was shocked (and so were the assassins!). The party is rude to most NPC's that are generally trying to help them (although not always exactly as the party would like). Yet when the party is attacked in the middle of the night by assassins hired to kill them they are not only nice to them, they let them keep all their weapons and equipment, help them get more money and trust them with their most valued pieces of equipment!



So what unexpected things have your PC's done that have thrown you for a loop?
Olaf the Stout