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RPG Evolution: Playing Your PC Poorly
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<blockquote data-quote="Cadence" data-source="post: 8586529" data-attributes="member: 6701124"><p>I wonder if Commander in MtG has the most explicit conversations about something like this.</p><p></p><p>For those who don't play MtG, "social Commander" can be thought of as "playing a 100-card deck version of magic with 4 players, where the goal is to win your fair share of games - so if you are winning a lot (> 50%), maybe tone your deck down, and if you aren't winning enough (hardly ever) step it up a bit". On the other hand, there is also "competitive EDH" where the goal might be said to be having fun by grinding your opponents to a pulp as efficiently as possible.</p><p></p><p>There are lots of different ways of describing power levels of decks in Commander, but they're usually something like - pile of cards, sold by WotC pre-constructed deck, 75% (e.g. you haven't gone all out), pub stomp (you think you've gone all out), and competitive. If you sit down at a table that's more than one level off of what you're playing, some people will probably not be enjoying themselves a lot after a while. Of course, one groups idea of 75% and pub stomp might not be close to another groups...</p><p></p><p>I wonder if this is what happens with all story vs. all min-maxers in D&D. And a group of people who think they've found that 75% sweet spot in the middle. "Think they've found" because they'll still end up getting accused by some of min-maxing too much and by others of slowing the whole party down.</p></blockquote><p></p>
[QUOTE="Cadence, post: 8586529, member: 6701124"] I wonder if Commander in MtG has the most explicit conversations about something like this. For those who don't play MtG, "social Commander" can be thought of as "playing a 100-card deck version of magic with 4 players, where the goal is to win your fair share of games - so if you are winning a lot (> 50%), maybe tone your deck down, and if you aren't winning enough (hardly ever) step it up a bit". On the other hand, there is also "competitive EDH" where the goal might be said to be having fun by grinding your opponents to a pulp as efficiently as possible. There are lots of different ways of describing power levels of decks in Commander, but they're usually something like - pile of cards, sold by WotC pre-constructed deck, 75% (e.g. you haven't gone all out), pub stomp (you think you've gone all out), and competitive. If you sit down at a table that's more than one level off of what you're playing, some people will probably not be enjoying themselves a lot after a while. Of course, one groups idea of 75% and pub stomp might not be close to another groups... I wonder if this is what happens with all story vs. all min-maxers in D&D. And a group of people who think they've found that 75% sweet spot in the middle. "Think they've found" because they'll still end up getting accused by some of min-maxing too much and by others of slowing the whole party down. [/QUOTE]
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