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General Tabletop Discussion
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RPG Evolution: Playing Your PC Poorly
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<blockquote data-quote="Blue" data-source="post: 8586864" data-attributes="member: 20564"><p>Not in a bad way, but this is such a D&D-centric view on this topic. Many other RPG systems encourage or require you to play to your character's flaws as well as their strengths, with Fate (both Core and FAE) as the ur-example where you get additional meta-currency to use your strength by having your flaws appear.</p><p></p><p>I have absolutely played characters who have made choices and done things that were not optimal. I endeavor as a player to make those fun for everyone else at the table, as that's one of the prime responsibilities of everyone playing, but that hasn't stopped moves of pathos, anger, passion, ignorance, or angst that provide a strong story while metaphorically or literally pulling the ceiling down about our ears.</p><p></p><p>It even can show up in the small things - my herald stepping in front of his king to protect him... even though my brave halfling bard has the lowest HP and AC in the group, and our barbarian king the most. Is it the smart move? No. Is it a move I've made several times, and made that character endeared to everyone else in the party and made good stories? Yes.</p><p></p><p>This question about playing your PC poorly focuses on playing them sub-optimally mechanically or tactically. But done right, playing a PC brilliantly in terms of narrative and fun at times can require that. And that's not doing it wrong, it's all right.</p></blockquote><p></p>
[QUOTE="Blue, post: 8586864, member: 20564"] Not in a bad way, but this is such a D&D-centric view on this topic. Many other RPG systems encourage or require you to play to your character's flaws as well as their strengths, with Fate (both Core and FAE) as the ur-example where you get additional meta-currency to use your strength by having your flaws appear. I have absolutely played characters who have made choices and done things that were not optimal. I endeavor as a player to make those fun for everyone else at the table, as that's one of the prime responsibilities of everyone playing, but that hasn't stopped moves of pathos, anger, passion, ignorance, or angst that provide a strong story while metaphorically or literally pulling the ceiling down about our ears. It even can show up in the small things - my herald stepping in front of his king to protect him... even though my brave halfling bard has the lowest HP and AC in the group, and our barbarian king the most. Is it the smart move? No. Is it a move I've made several times, and made that character endeared to everyone else in the party and made good stories? Yes. This question about playing your PC poorly focuses on playing them sub-optimally mechanically or tactically. But done right, playing a PC brilliantly in terms of narrative and fun at times can require that. And that's not doing it wrong, it's all right. [/QUOTE]
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