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Please comment on this PrC before I send it to my DM
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<blockquote data-quote="Herzog" data-source="post: 5798941" data-attributes="member: 25696"><p>I've spent most of today thinking about this PrC, and decided on a couple of MAJOR changes, mostly for the following reasons:</p><p> </p><p>1. The way Forges of Reorx was written was too complex. I've re-written it to be a slightly powered down version of Fabricate once per day.</p><p>2. In hindsight, including Item Creation in Forges of Reorx was unneccesary. I've stripped all but Craft Magic Arms and Armor and Forge Ring and reduced them to bonus feats.</p><p>3. It didn't actually improve any of my OTHER abilities (I happen to have Rage, Improved Shield Bash, TWF, Sneak Attack and Steal Spell, and only the last one of those was actually improved)</p><p>4. I'm currently lvl 8, and I have been given to understand the campaign probably won't surpass lvl 12-15. So a 10 lvl prestige class is kind of overkill, and if I want to get any use out of it I should reduce it to 5 levels.</p><p> </p><p>So, here's my revision:</p><p> </p><p><strong>Chosen of Reorx</strong></p><p></p><p></p><p>Where worshippers of various deities spend their time in temples, hold services and perform sacrificial rituals, the followers of Reorx pay hommage to their diety by performing their day to day actions. The tailor, the smith and the carpenter all honour Reorx by crafting and creating, repairing and adjusting the mundane, all in the name of Reorx.</p><p>Even when on the road, away from the more cumbersome tools of his craft, the artisan's mind focusses on Reorx when repairing his shield, carving a small wooden doll for a child, or carving a whistle for a friend.</p><p>In this day to day exchange of love for the craft between the artisans and Reorx, there is no room for eloquent prayers, drairy rituals or the offering of food or items.</p><p>But sometimes, Reorx finds a wandering craftsman, away from his people and his tools, who through circumstances beyond his control can not perform the crafts he loves so much, and takes pity.</p><p></p><p>To these, Reorx sends a message, to give them support in their plight, and to remind them Reorx is still there for them.</p><p>This message is personal, and only the target of the message can understand it is there for them, and that it is from Reorx.</p><p>In most cases, this is where it ends. The artisan's spirits are lifted, and he carries on, reminded of the fact that he is, and always will be, a craftsman in the eyes of Reorx, no matter his circumstances.</p><p>However, sometimes the artisan will take the message as a sign of something more, and become a more devout follower of Reorx. For these few, Reorx opens up his forges, and allows them to craft where they can not.</p><p>These favored few are called the Chosen of Reorx.</p><p></p><p><strong>Requirements:</strong></p><p><strong>Alignment:</strong> any Neutral.</p><p><strong>Skills:</strong> Craft(any) 10 ranks, Appraise 5 ranks, Knowledge(Arcana) 5 ranks, Spellcraft 5 ranks.</p><p><strong>Feats:</strong> Skill Focus(Craft(any)), Improved Shield Bash</p><p><strong>Special:</strong> Sneak Attack +1d6.</p><p><strong>Special:</strong> Must be a follower of Reorx.</p><p><strong>Special:</strong> Must discover the ritual to enter the Forges of Reorx.</p><p><strong>Special:</strong> Must be able to use Detect Magic as a spell or spelllike ability</p><p></p><p></p><p><strong>Class Abilities:</strong></p><p></p><p></p><p></p><p><strong>Appraise Magic Item:</strong> At first level, Chosen of Reorx gain the Appraise Magic Item feat as a bonus feat. </p><p><strong>Spell Progression: </strong>A Chosen of Reorx has a special spell progression: A Chosen of Reorx with the Steal Spell Effect may add his Chosen of Reorx level to his Spellthief level to determine the maximum caster level of a spell effect he may steall.</p><p>A Chosen of Reorx with a spellcasting class may add his Chosen of Reorx level to his his caster level.</p><p><strong>Craft Alchemy(ex):</strong> For the purpose of crafting Alchemical items, the Chosen of Reorx is considered a spellcaster. </p><p><strong>The Forges of Reorx (sp):</strong> Once each day, the Chosen of Reorx can enter the Forges of Reorx.</p><p>He does this by surrounding himself with the tools and materials needed to craft a specific item, and performing the appropriate ritual.</p><p>This is equivalent to the casting of Fabricate, with the following changes:</p><p>His Caster Level is equal to his Chosen of Reorx level</p><p>The casting time is equal to 10 minutes per 10 cubic feet (or 1 cubic foot) of material to be affected.</p><p>Afterwords, the Follower of Reorx is Fatigued. </p><p>If the Follower of Reorx is disturbed during his meditation, the Craft attempt fails, and he must make a Fortitude save against the same DC as the Craft DC he was attempting. If he fails, he is Exhausted when he (forcibly) leaves the trance. </p><p>It takes 8 hours of rest to no longer be Fatigued, or to reduce Exhausted to Fatigued. This fatigue can not be magically removed. (but: see Forged in Fire)</p><p>A Chosen of Reorx can not enter the Forges of Reorx when he is already fatigued. (meaning he cannot enter the forges the day after being disturbed in his trance and failing his Fortitude Save, since the 8 hours of rest can only reduce his Exhausted state to Fatigued).</p><p><strong>Secrets of the Forge (ex):</strong> The Chosen of Reorx gains Craft Magic Arms and Armor as a bonus feat, regardless of his caster level. For the purpose of minimum caster level, the caster level of the Chosen of Reorx is considered 3 times his Chosen of Reorx class level. (Meaning he can craft +1 weapons and armor at lvl 1, and +5 weapons and armor at lvl 5). A Chosen of Reorx gains Forge Ring at lvl 5. </p><p><strong>Stunning Shield Slam: </strong>Your knowledge of both the protective and destructive use of Arms and Armour allows you to benefit from the combination.</p><p>Once per day per Chosen of Reorx level, you may perform a Stunning Shield Slam. You must declare you are performing a Stunning Shield Slam before you roll your attack roll. (missing means the use of the ability is lost). When you hit with your Stunning Shield Slam, in addition to taking damage, the target must make a Fort save (DC 10+dmg dealt) or be stunned (loses dex to ac, -2 penalty on AC, and can't take actions) for one turn (just before your turn comes up again).</p><p><strong>Forged in Fire:</strong>At third level, the Chosen of Reorx becomes immune to effects of fatigue for one hour per Chosen of Reorx level. (This negates the Fatigue caused by The Forges of Reorx (but not the Exhaustion) and gives the character Tireless Rage unless he would become Exhausted.) If a condition causing Fatigue still persists after this time, the Chosen of Reorx succumbs to the effects.</p><p></p><p>Applied Craft Knowledge: </B>This ability has two uses:</p><p><em>Item Knowledge:</em> If you try to make a Sunder attack, you may make a Craft check first. The DC is equal to the Craft DC of the original item, or 20 if it is a masterwork item. Add +2 per magical bonus if the item is magical.</p><p>If you succeed in your Craft roll, you may apply the following bonusses:</p><p>You are considered to have the Improved Sunder feat and don't provoke an attack of oppertunity.</p><p>You may consider the item 'flat-footed', meaning you may add Sneak Attack damage and may ignore Dexterity bonus when attacking a Carried or Worn object. (Note that if your check fails, you may provoke an attack of oppertunity after all!)</p><p><em>Construct Knowledge:</em> You can make a DC10+HD (untrained) Craft check when attempting an attack on a construct. If you succeed, you can apply Sneak Attack damage to the creature. You must still satisfy other requirements (like flanking your target) to be able to Sneak Attack.</p><p><strong>Teacher:</strong> You can transfer your knowledge of Craft to others.</p><p>Others crafting under your supervision are considered to have bonus to the Craft skill equal to half your ranks in that skill. (Special Master note: If your skill ranks default on half another skill for skill checks, they also apply for this use)</p><p>You can also spent a full round action to explain your Applied Craft Knowledge to an ally. That ally may then make a craft check (with half your ranks as bonus, as specified above). If they succeed on the DC 10+HD check, they may also Sneak Attack the construct, but apply only half the bonus sneak attack damage. Both you and the ally must be able to see the target when you explain your Applied Craft Knowledge, and the ally must be able to hear you. You must continue to see the target and the ally must be able to continue to hear you. (continueing your Teaching does not require an action)</p><p>Your ally looses the ability to Sneak Attack the target (if your Teaching is the only reason he is able to Sneak Attack it) one round after you stop Teaching. </p><p></p><p><strong>Hit Die:</strong>d8</p><p><strong>Skills:</strong> Appraise, Craft, Knowledge (arcana), Spellcraft</p><p><strong>Skillpoints:</strong> 4+Int bonus per level</p><p>[code]</p><p>Level BAB Fort Ref Will Special </p><p> 1 +1 +2 +0 +0 Appraise Magic Item, Spell Progression, </p><p> Craft Alchemy, Forges of Reorx, </p><p> Secrets of the Forge </p><p> 2 +2 +3 +0 +0 Stunning Shield Slam </p><p> 3 +3 +3 +1 +1 Forged in Fire </p><p> 4 +4 +4 +1 +1 Applied Craft Knowledge </p><p> 5 +5 +4 +1 +1 Teacher, Secrets of the Forge: Forge Ring </p><p>[/code]</p></blockquote><p></p>
[QUOTE="Herzog, post: 5798941, member: 25696"] I've spent most of today thinking about this PrC, and decided on a couple of MAJOR changes, mostly for the following reasons: 1. The way Forges of Reorx was written was too complex. I've re-written it to be a slightly powered down version of Fabricate once per day. 2. In hindsight, including Item Creation in Forges of Reorx was unneccesary. I've stripped all but Craft Magic Arms and Armor and Forge Ring and reduced them to bonus feats. 3. It didn't actually improve any of my OTHER abilities (I happen to have Rage, Improved Shield Bash, TWF, Sneak Attack and Steal Spell, and only the last one of those was actually improved) 4. I'm currently lvl 8, and I have been given to understand the campaign probably won't surpass lvl 12-15. So a 10 lvl prestige class is kind of overkill, and if I want to get any use out of it I should reduce it to 5 levels. So, here's my revision: [B]Chosen of Reorx[/B] Where worshippers of various deities spend their time in temples, hold services and perform sacrificial rituals, the followers of Reorx pay hommage to their diety by performing their day to day actions. The tailor, the smith and the carpenter all honour Reorx by crafting and creating, repairing and adjusting the mundane, all in the name of Reorx. Even when on the road, away from the more cumbersome tools of his craft, the artisan's mind focusses on Reorx when repairing his shield, carving a small wooden doll for a child, or carving a whistle for a friend. In this day to day exchange of love for the craft between the artisans and Reorx, there is no room for eloquent prayers, drairy rituals or the offering of food or items. But sometimes, Reorx finds a wandering craftsman, away from his people and his tools, who through circumstances beyond his control can not perform the crafts he loves so much, and takes pity. To these, Reorx sends a message, to give them support in their plight, and to remind them Reorx is still there for them. This message is personal, and only the target of the message can understand it is there for them, and that it is from Reorx. In most cases, this is where it ends. The artisan's spirits are lifted, and he carries on, reminded of the fact that he is, and always will be, a craftsman in the eyes of Reorx, no matter his circumstances. However, sometimes the artisan will take the message as a sign of something more, and become a more devout follower of Reorx. For these few, Reorx opens up his forges, and allows them to craft where they can not. These favored few are called the Chosen of Reorx. [B]Requirements:[/B] [B]Alignment:[/B] any Neutral. [B]Skills:[/B] Craft(any) 10 ranks, Appraise 5 ranks, Knowledge(Arcana) 5 ranks, Spellcraft 5 ranks. [B]Feats:[/B] Skill Focus(Craft(any)), Improved Shield Bash [B]Special:[/B] Sneak Attack +1d6. [B]Special:[/B] Must be a follower of Reorx. [B]Special:[/B] Must discover the ritual to enter the Forges of Reorx. [B]Special:[/B] Must be able to use Detect Magic as a spell or spelllike ability [B]Class Abilities:[/B] [B]Appraise Magic Item:[/B] At first level, Chosen of Reorx gain the Appraise Magic Item feat as a bonus feat. [B]Spell Progression: [/B]A Chosen of Reorx has a special spell progression: A Chosen of Reorx with the Steal Spell Effect may add his Chosen of Reorx level to his Spellthief level to determine the maximum caster level of a spell effect he may steall. A Chosen of Reorx with a spellcasting class may add his Chosen of Reorx level to his his caster level. [B]Craft Alchemy(ex):[/B] For the purpose of crafting Alchemical items, the Chosen of Reorx is considered a spellcaster. [B]The Forges of Reorx (sp):[/B] Once each day, the Chosen of Reorx can enter the Forges of Reorx. He does this by surrounding himself with the tools and materials needed to craft a specific item, and performing the appropriate ritual. This is equivalent to the casting of Fabricate, with the following changes: His Caster Level is equal to his Chosen of Reorx level The casting time is equal to 10 minutes per 10 cubic feet (or 1 cubic foot) of material to be affected. Afterwords, the Follower of Reorx is Fatigued. If the Follower of Reorx is disturbed during his meditation, the Craft attempt fails, and he must make a Fortitude save against the same DC as the Craft DC he was attempting. If he fails, he is Exhausted when he (forcibly) leaves the trance. It takes 8 hours of rest to no longer be Fatigued, or to reduce Exhausted to Fatigued. This fatigue can not be magically removed. (but: see Forged in Fire) A Chosen of Reorx can not enter the Forges of Reorx when he is already fatigued. (meaning he cannot enter the forges the day after being disturbed in his trance and failing his Fortitude Save, since the 8 hours of rest can only reduce his Exhausted state to Fatigued). [B]Secrets of the Forge (ex):[/B] The Chosen of Reorx gains Craft Magic Arms and Armor as a bonus feat, regardless of his caster level. For the purpose of minimum caster level, the caster level of the Chosen of Reorx is considered 3 times his Chosen of Reorx class level. (Meaning he can craft +1 weapons and armor at lvl 1, and +5 weapons and armor at lvl 5). A Chosen of Reorx gains Forge Ring at lvl 5. [B]Stunning Shield Slam: [/B]Your knowledge of both the protective and destructive use of Arms and Armour allows you to benefit from the combination. Once per day per Chosen of Reorx level, you may perform a Stunning Shield Slam. You must declare you are performing a Stunning Shield Slam before you roll your attack roll. (missing means the use of the ability is lost). When you hit with your Stunning Shield Slam, in addition to taking damage, the target must make a Fort save (DC 10+dmg dealt) or be stunned (loses dex to ac, -2 penalty on AC, and can't take actions) for one turn (just before your turn comes up again). [B]Forged in Fire:[/B]At third level, the Chosen of Reorx becomes immune to effects of fatigue for one hour per Chosen of Reorx level. (This negates the Fatigue caused by The Forges of Reorx (but not the Exhaustion) and gives the character Tireless Rage unless he would become Exhausted.) If a condition causing Fatigue still persists after this time, the Chosen of Reorx succumbs to the effects. Applied Craft Knowledge: </B>This ability has two uses: [I]Item Knowledge:[/I] If you try to make a Sunder attack, you may make a Craft check first. The DC is equal to the Craft DC of the original item, or 20 if it is a masterwork item. Add +2 per magical bonus if the item is magical. If you succeed in your Craft roll, you may apply the following bonusses: You are considered to have the Improved Sunder feat and don't provoke an attack of oppertunity. You may consider the item 'flat-footed', meaning you may add Sneak Attack damage and may ignore Dexterity bonus when attacking a Carried or Worn object. (Note that if your check fails, you may provoke an attack of oppertunity after all!) [I]Construct Knowledge:[/I] You can make a DC10+HD (untrained) Craft check when attempting an attack on a construct. If you succeed, you can apply Sneak Attack damage to the creature. You must still satisfy other requirements (like flanking your target) to be able to Sneak Attack. [B]Teacher:[/B] You can transfer your knowledge of Craft to others. Others crafting under your supervision are considered to have bonus to the Craft skill equal to half your ranks in that skill. (Special Master note: If your skill ranks default on half another skill for skill checks, they also apply for this use) You can also spent a full round action to explain your Applied Craft Knowledge to an ally. That ally may then make a craft check (with half your ranks as bonus, as specified above). If they succeed on the DC 10+HD check, they may also Sneak Attack the construct, but apply only half the bonus sneak attack damage. Both you and the ally must be able to see the target when you explain your Applied Craft Knowledge, and the ally must be able to hear you. You must continue to see the target and the ally must be able to continue to hear you. (continueing your Teaching does not require an action) Your ally looses the ability to Sneak Attack the target (if your Teaching is the only reason he is able to Sneak Attack it) one round after you stop Teaching. [B]Hit Die:[/B]d8 [B]Skills:[/B] Appraise, Craft, Knowledge (arcana), Spellcraft [B]Skillpoints:[/B] 4+Int bonus per level [code] Level BAB Fort Ref Will Special 1 +1 +2 +0 +0 Appraise Magic Item, Spell Progression, Craft Alchemy, Forges of Reorx, Secrets of the Forge 2 +2 +3 +0 +0 Stunning Shield Slam 3 +3 +3 +1 +1 Forged in Fire 4 +4 +4 +1 +1 Applied Craft Knowledge 5 +5 +4 +1 +1 Teacher, Secrets of the Forge: Forge Ring [/code] [/QUOTE]
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