Dave G
First Post
In order to spice up my archer, I was designing some new arrow variants, and wanted to see what people thought of them...
Arrow Damage Critical Range Inc. Type
Shortbow 1d6 x3 60 P
Screamer* 1d4+1 x2 60 P
Flight 1d4 x2 90 P
Slasher 1d6+1 x2 30 S
Basher** 1d6+1 x2 30 B
* +1 to hit during suprise round
** -1 on attack rolls
Shortbow - standard shortbow arrow from SRD
Screamer - the shaft of the arrow is fashioned with a whistle that catches opponents off guard. Note: doesn't work more than once or if targer knows the tactic
Flight - Slimmer and lighter, it goes farther, but with less power
Slasher - Sometimes you'd rather slash than pierce, but it only works at short range because the aerodynamics are compromised
Basher - Darn those pesky undead, the blunt tip makes it hit hard but fall shorter than other arrows.
Whaddya think?
Arrow Damage Critical Range Inc. Type
Shortbow 1d6 x3 60 P
Screamer* 1d4+1 x2 60 P
Flight 1d4 x2 90 P
Slasher 1d6+1 x2 30 S
Basher** 1d6+1 x2 30 B
* +1 to hit during suprise round
** -1 on attack rolls
Shortbow - standard shortbow arrow from SRD
Screamer - the shaft of the arrow is fashioned with a whistle that catches opponents off guard. Note: doesn't work more than once or if targer knows the tactic
Flight - Slimmer and lighter, it goes farther, but with less power
Slasher - Sometimes you'd rather slash than pierce, but it only works at short range because the aerodynamics are compromised
Basher - Darn those pesky undead, the blunt tip makes it hit hard but fall shorter than other arrows.
Whaddya think?
