Please Evaluate my Red Slaad Advancement

Delgar

First Post
Now that I'm a proud owner of the Savage Species handbook, I have a player that might possibly try out a Slaad in my new gladiator campaign (help me with ideas in the plots forum Gladiator Thread). Anyway just let me know what you think of the advancement

N.A=Natural Armor
ER=Energy resistance

Red Slaad
1st level:

- 1d8 H.D.
- Str +2, Dex +2, Con +2, Int -4, Wis -4, Cha -2
- Martial Weapon Proficiancy
- Bite 1d6, 2x claws 1d2
- +2 N.A.

2nd level:

- 2d8 H.D.
- ER 1
- Stunning Croak (DC 10)

3rd Level:

- +2 Str
- +3 N.A.
- Pounce

4th Level:

- ER 2
- Fast Healing 1
- Stunning Croak (DC 12)
- 3d8 H.D.

5th Level:

- +2 Con
- Bite 1d8, claw 1d3

6th Level:

- 4d8 H.D.
- Large Size
- +4 N.A.
- Fast Healing 2

7th Level

- +2 Str
- Bite 1d10, Claws 1d4
- ER 3

8th Level

- 5d8
- +5 N.A.
- Stunning Croak (DC 14)

9th Level:

- +2 Con
- Bite 2d12, claws 1d4

10th Level:

- 6d8 H.D.
- ER 4
- Fast Healing 3

11th Level:

- 7d8 H.D
- +6 N.A.
- Implant

12th Level:

- +2 Str
- Fast Healing 4
- Stunning Croak (DC 16)

13th Level

- ER 5
- Summon Slaad
- Fast Healing 5

Anyway, what does everyone think? Did I miss something do something wrong? Should I do something differently? Perhaps seperate out the Energy Resistances?

Thanks in Advance.

Delgar
 

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Pretty good job, but there's one glaring problem. At 11th level, you should include 'Slaad Farming' after the word Implant.
 


don'y forget the slaadis mutation roll its part of their Level adjustment , also you don't specify which energy under energy resistance
 

I was just saving space, they get a bunch of energy resistances, I just lumped them all together. ER 1 means for example (don't have books in front of me so I can't remember their exact resistances):

Fire Res 1, Cold Res 1, Sonic Res 1, Light Res 1.

I also contemplated boosting each one seperately but that's just more work.

Delgar
 

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