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<blockquote data-quote="Jardel_Karabella" data-source="post: 2558619"><p>Well I think you would have gotten much better results if you'd have chosen a nicer, more approachable entrace.</p><p></p><p></p><p>Okay, a newbie wouldn't know this happens all the time. Because it's not supposed to, the setting of Juxta clearly outlines it as lawful and peaceful community. Laws are upheld and the marshalls are semingly omnipresent and phenomenally powerful.</p><p></p><p>All fights are to be taken the Arena, to do otherwise is a punishable offense. Notice that you can report people for starting fights in the emporium and get them in trouble IC? That's to make Juxta a community and not the wild west. That someone would know of all the fights that occur outside Marshall's watches would to me indicate they're a regular.</p><p></p><p></p><p>I don't go to cities to visit hospitals either, but if I was bleeding to death I'd find one.</p><p></p><p></p><p>Because it's a strange place, it's full of wierdos. Why not run back to your home where you know where to find healing than risk dying in a strange place? Better the devil you know than the devil you don't.</p><p></p><p></p><p>Exactly, you were demanding people either give you attention or you'd have your character die. That is not a good roleplaying practice and not one to be encouraged or rewarded.</p><p></p><p>In fact is should be actively <strong>discouraged</strong> since it to me constituites <em>harassment</em> (participate in my plot or I'll emotionally blackmail you and your character).</p><p></p><p></p><p>Why should they?</p><p></p><p>Using real life as a source there are many, many cases where people have died painfully in public and nobody has come to their help. There are cases where people have been <strong>murdered</strong> in public and nobody has come to help them or even called the police.</p><p></p><p>It's not their job to save everyone and they may not have felt prepared to handle the situation. But really, it's none of your business why they didn't... that being the point of this thread:</p><p></p><p>They were playing their characters. It's their perogative whether they want to help out a bleeding stranger who appears to be in the market place for no reason and who everyone else (the NPCS) seems to know to ignore.</p><p></p><p> </p><p>Well I am angry and I'm doing my best to control it. I'm going to explain my theory on why this experiment failed, if it sounds aggressive I apologize.</p><p></p><p>I'm not going to pretend it's easy to come in anywhere new and make friends, little alone come into a marketplace with a bizzarre setting and bizzare patrons and all sorts of rules and unwritten cultures of course it's initimidating and it'll scare off a lot of people. I've been here for <em>years</em> and I get nervous every time I bring in a new character.</p><p></p><p>However, first impressions are incredibly important and will always make a huge factor in people's decision to help or not help someone OOC. And I can tell you, from what you described my first impressions of such a person would either be:</p><p></p><p>(1) A regular who's trying to start a new <em>pity me</em> or <em>help me save my world/family/multiverse</em> plot and has chosen the dying matyr approach.</p><p></p><p>Or:</p><p></p><p>(2) Someone knew to the chat who decided that everyone here should be obligated to help them if they make a wounded character.. and hence is liable to repeat this constantly.</p><p></p><p>Neither one is particularly desirable to roleplay with as I've already had numerous problems with both OOC in the past and have learnt that nothing good ever comes of rewarding such behaviour. I'd much prefer the n00b who wanders in with a name like dnd_freek and asks if anyone know who Drizzt Do'Urden is (at least they seem interesting in learning about the place).</p><p></p><p>I dunno, maybe what we should do is post a guideline to visitng Juxta for the first time somewhere. But I don't think it's fair to make a bad entrance, get a bad result and then claim it as evidence that people arean't friend to new guys.</p><p></p><p>I mean you can only rest so much responsiblity on the people who there just to have roleplay and have fun, the newbies have to make an effort too and in many cases it may turn out this site is just not for them.</p></blockquote><p></p>
[QUOTE="Jardel_Karabella, post: 2558619"] Well I think you would have gotten much better results if you'd have chosen a nicer, more approachable entrace. Okay, a newbie wouldn't know this happens all the time. Because it's not supposed to, the setting of Juxta clearly outlines it as lawful and peaceful community. Laws are upheld and the marshalls are semingly omnipresent and phenomenally powerful. All fights are to be taken the Arena, to do otherwise is a punishable offense. Notice that you can report people for starting fights in the emporium and get them in trouble IC? That's to make Juxta a community and not the wild west. That someone would know of all the fights that occur outside Marshall's watches would to me indicate they're a regular. I don't go to cities to visit hospitals either, but if I was bleeding to death I'd find one. Because it's a strange place, it's full of wierdos. Why not run back to your home where you know where to find healing than risk dying in a strange place? Better the devil you know than the devil you don't. Exactly, you were demanding people either give you attention or you'd have your character die. That is not a good roleplaying practice and not one to be encouraged or rewarded. In fact is should be actively [b]discouraged[/b] since it to me constituites [i]harassment[/i] (participate in my plot or I'll emotionally blackmail you and your character). Why should they? Using real life as a source there are many, many cases where people have died painfully in public and nobody has come to their help. There are cases where people have been [b]murdered[/b] in public and nobody has come to help them or even called the police. It's not their job to save everyone and they may not have felt prepared to handle the situation. But really, it's none of your business why they didn't... that being the point of this thread: They were playing their characters. It's their perogative whether they want to help out a bleeding stranger who appears to be in the market place for no reason and who everyone else (the NPCS) seems to know to ignore. Well I am angry and I'm doing my best to control it. I'm going to explain my theory on why this experiment failed, if it sounds aggressive I apologize. I'm not going to pretend it's easy to come in anywhere new and make friends, little alone come into a marketplace with a bizzarre setting and bizzare patrons and all sorts of rules and unwritten cultures of course it's initimidating and it'll scare off a lot of people. I've been here for [i]years[/i] and I get nervous every time I bring in a new character. However, first impressions are incredibly important and will always make a huge factor in people's decision to help or not help someone OOC. And I can tell you, from what you described my first impressions of such a person would either be: (1) A regular who's trying to start a new [i]pity me[/i] or [i]help me save my world/family/multiverse[/i] plot and has chosen the dying matyr approach. Or: (2) Someone knew to the chat who decided that everyone here should be obligated to help them if they make a wounded character.. and hence is liable to repeat this constantly. Neither one is particularly desirable to roleplay with as I've already had numerous problems with both OOC in the past and have learnt that nothing good ever comes of rewarding such behaviour. I'd much prefer the n00b who wanders in with a name like dnd_freek and asks if anyone know who Drizzt Do'Urden is (at least they seem interesting in learning about the place). I dunno, maybe what we should do is post a guideline to visitng Juxta for the first time somewhere. But I don't think it's fair to make a bad entrance, get a bad result and then claim it as evidence that people arean't friend to new guys. I mean you can only rest so much responsiblity on the people who there just to have roleplay and have fun, the newbies have to make an effort too and in many cases it may turn out this site is just not for them. [/QUOTE]
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