swordsmasher
First Post
hey,
I am running a game this week, with an assassin trying to kill all the pc's. was wondering how he will stand up against them. Player 1 is a Half-Orc barbarian 3/ Half-Orc Paragon 3 / Fighter 2; and Player 2 is a Ninja 2 / Wizard 7; and Player 3 is a Bard 7. There's gonna be a lot of sneaking around, whith the assassin targeting one pc at a time, pinning the blame on another NPC (the wizard's apprentice); meanwhile stealing the dwarven Codex of Kalbar-Thos that the pc's won last week.
The assassin was built using the Trait rules from Iron Heroes (Gods bless those designers! lol) and some other books.
Assassin: Male Half-Elf Rogue 5 / Assassin 4; Init +5 (+5 Dex); AC 15 (+5 Dex); Spd 30 ft.; HP 26; Atk +13/+8 melee (1d6+Deathblade Poison, +2 Keen Rapier, Crit 15-20/x2); SQ Sneak Attack +4d6, Trapfinding, Evasion, Trap Sense +1, Uncanny Dodge, Improved Uncanny Dodge, Death Attack (DC 17), Poison Use, +2 Save vs. Poison, Immune to Sleep spells, +2 bonus on saves vs. enchantments, Low-Light Vision, Elven Blood; SV Fort +1, Ref +13, Will +3; Str 7, Dex 20, Con 8, Int 16, Wis 13, Cha 14.
Equipment: +2 Keen Rapier, Various Poisons.
Skills: Bluff +14, Climb +4, Diplomacy +4, Disable Device +15, Disguise +6, Escape Artist +11, Gather Information +16, Hide +17, Listen +8, Move Silently +17, Open Lock +17, Perform +8, Search +12, Spot +10.
Feats: Combat Expertise, Improved Feint, Urban Tracking, Weapon Finesse.
Traits: Dexterous, Intelligent.
Spells Per Day: 4/2
Spells Known: 4/3: 1st- Disguise Self, Feather Fall, True Strike, Lightfoot; 2nd- Wraithstrike, Invisibility.
I am running a game this week, with an assassin trying to kill all the pc's. was wondering how he will stand up against them. Player 1 is a Half-Orc barbarian 3/ Half-Orc Paragon 3 / Fighter 2; and Player 2 is a Ninja 2 / Wizard 7; and Player 3 is a Bard 7. There's gonna be a lot of sneaking around, whith the assassin targeting one pc at a time, pinning the blame on another NPC (the wizard's apprentice); meanwhile stealing the dwarven Codex of Kalbar-Thos that the pc's won last week.
The assassin was built using the Trait rules from Iron Heroes (Gods bless those designers! lol) and some other books.
Assassin: Male Half-Elf Rogue 5 / Assassin 4; Init +5 (+5 Dex); AC 15 (+5 Dex); Spd 30 ft.; HP 26; Atk +13/+8 melee (1d6+Deathblade Poison, +2 Keen Rapier, Crit 15-20/x2); SQ Sneak Attack +4d6, Trapfinding, Evasion, Trap Sense +1, Uncanny Dodge, Improved Uncanny Dodge, Death Attack (DC 17), Poison Use, +2 Save vs. Poison, Immune to Sleep spells, +2 bonus on saves vs. enchantments, Low-Light Vision, Elven Blood; SV Fort +1, Ref +13, Will +3; Str 7, Dex 20, Con 8, Int 16, Wis 13, Cha 14.
Equipment: +2 Keen Rapier, Various Poisons.
Skills: Bluff +14, Climb +4, Diplomacy +4, Disable Device +15, Disguise +6, Escape Artist +11, Gather Information +16, Hide +17, Listen +8, Move Silently +17, Open Lock +17, Perform +8, Search +12, Spot +10.
Feats: Combat Expertise, Improved Feint, Urban Tracking, Weapon Finesse.
Traits: Dexterous, Intelligent.
Spells Per Day: 4/2
Spells Known: 4/3: 1st- Disguise Self, Feather Fall, True Strike, Lightfoot; 2nd- Wraithstrike, Invisibility.