Scott Christian
Hero
Then you also know that work can have a broad definition. My wife works from home on Fridays, except some of that time is watching Netflix and tending the garden, and then maybe thinking about a spreadsheet or two. I work on Fridays, and I am busy from the second I walk in, to the second I leave. Both can be called work.Thanks, I am an adult with a day job. I know what work is.
No published. I am making the point that people who do a lot of work on their campaigns strengthens their POV. Are you really going to argue that a lack of POV comes more often from people who put a lot of work into their campaign, as opposed to those that don't?We were talking about GMs. You sound like you are trying to make this about published authors. I am not following you on that journey.
Then those people didn't work, they dabbled and doodled and dillied with their ideas. Someone who works concentrates and focuses on details. They connect things. They edit. They rewrite, and then they rewrite again.I have, over the years, known a bunch of folks who spent lots of actual work developing material for games, and have the results be an incoherent mess.
Because, again, effort does not ensure point of view. Narrowing to a point of view requires discipline, focus, and understanding of the needs of the medium.
As for ensuring POV, you said that. I did not. I said working a lot on a campaign strengthens your point of view.
It may not ensure it, but it definitely strengthens it.
Again, then they are not working. They are jotting ideas down, not editing, not rewriting, not considering the greater impact. It sounds like a hodgepodge of ideas, which is more brainstorming with a strong outline, than working. (I actually think what they are doing is the most fun part!)Well, except that I am saying that the result had no specific point of view. They work on a ton of stuff, and cram it all in there, unwilling to kill any idea off for the greater good.







