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Power players / I'm not going down that easy!
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<blockquote data-quote="Adjudicator Tempest" data-source="post: 3046960" data-attributes="member: 33478"><p>I have built a final idea for a pretty nasty character that will take more or less what ever you throw at him. My DM laughed and said I'd be crap at turning undead, but proved him wrong turning a level 22 mummy with +4 turning resistance (total 26)</p><p></p><p>"I am the power of my god, incarnate" written on his forehead. </p><p>Seriously, the radiant servant kicks enough ass to equal and better any other prestige class I've seen. as dwarf, with improved toughness and some nice rolls, I have a level 15 character with 182 health, armour class about 36, hitting enough times with zen archery and an oversized great-bow (3d8)with some ethereal strike ability, or my oversized mace (2d6)of corpereal undead slaying (+2d6) adding radiant fire (pelor worshippers get scorching ray to add to spell list, as well as +2 to all damage rolls)</p><p></p><p>Now with this light dsecriptor. +1 to spell level I think it was, so I'm casting celestial brilliance (exalted deeds) at level 16, for double the range, +2 to damage. Thats 120 foot bright sunlight that harms undead, and a further 120 foot dim light that lasts - oh yes, read it and weep - 16 days. </p><p></p><p>And with the healing domain being pants - the spell healing lorecall only caster level 2, with enough points in heal skill and the feat augment healing (add +2 hp per spell level) removes quite a lot of things, blind, deaf, and some random nasties whenever you cast any healing spell - with cure critical mass, it nukes undead, is automaticall empowered AND maximized at level 10 radiant servant, shelling out (d8*4)*2=64+32(empowered)+16(augment healing) is a grand total of 112 to a maximum of 16 players / enemies if desired, and almost equaling a mass heal, I personally think it's worth it for the killing ability of undead!</p><p></p><p>Destroying undead - well, with a mantle of undead turning +4 (to class level when turning, price 11-16k, (as the phalactryl in the DM's) dependant on DM), high charisma giving lots of greater turnings, imbuing with stacked +4 to class wqhen turning in weapon from either rod (Libris mortis), or imbued into your own greater Mace, +5 in religeon domain giving +2 synergy to turning check, +2 from glory domain (not forgetting the extra dice of damage), with the empowered turning (150% of final result of damage, with no downsizing of anything else) gives me the power, as a level 15 cleric, to turn and anhialate level 26 undead. Lots of them. Anything left gets 2 turns charged into a positive energy burst - which is just as destructive with I think it was 10d8 damage to EACH and Every Undead in sight within 100 feet.</p><p></p><p>So In my view, radiant servants of Pelor are pretty tasty, don't forget getting scorching ray as an available spell (Radiant fire - pelor worshippers only), and divine casters can learn it from you with a good spellcraft check if read from a scroll. And 6/7 flame strikes for fun. And reminding you 182 health at level 15, and adding d6+6(con)+1(dwarf)+1(improved toughness) per level...</p><p></p><p>Why did you think that there were better cleric prestige classes again?</p><p></p><p>Does anyone else have a cleric class that might be able to either keep up with or kill faster than my cleric? I'd like to hear, as I am starting as a character in a new game soon, and the DM would like me to try something else, as my character is a bit too beady for his games, and nothinmg he throws at me (6 level 18 undead character enemies to start off with) can so much as cause me to blink, let alone lose health...</p></blockquote><p></p>
[QUOTE="Adjudicator Tempest, post: 3046960, member: 33478"] I have built a final idea for a pretty nasty character that will take more or less what ever you throw at him. My DM laughed and said I'd be crap at turning undead, but proved him wrong turning a level 22 mummy with +4 turning resistance (total 26) "I am the power of my god, incarnate" written on his forehead. Seriously, the radiant servant kicks enough ass to equal and better any other prestige class I've seen. as dwarf, with improved toughness and some nice rolls, I have a level 15 character with 182 health, armour class about 36, hitting enough times with zen archery and an oversized great-bow (3d8)with some ethereal strike ability, or my oversized mace (2d6)of corpereal undead slaying (+2d6) adding radiant fire (pelor worshippers get scorching ray to add to spell list, as well as +2 to all damage rolls) Now with this light dsecriptor. +1 to spell level I think it was, so I'm casting celestial brilliance (exalted deeds) at level 16, for double the range, +2 to damage. Thats 120 foot bright sunlight that harms undead, and a further 120 foot dim light that lasts - oh yes, read it and weep - 16 days. And with the healing domain being pants - the spell healing lorecall only caster level 2, with enough points in heal skill and the feat augment healing (add +2 hp per spell level) removes quite a lot of things, blind, deaf, and some random nasties whenever you cast any healing spell - with cure critical mass, it nukes undead, is automaticall empowered AND maximized at level 10 radiant servant, shelling out (d8*4)*2=64+32(empowered)+16(augment healing) is a grand total of 112 to a maximum of 16 players / enemies if desired, and almost equaling a mass heal, I personally think it's worth it for the killing ability of undead! Destroying undead - well, with a mantle of undead turning +4 (to class level when turning, price 11-16k, (as the phalactryl in the DM's) dependant on DM), high charisma giving lots of greater turnings, imbuing with stacked +4 to class wqhen turning in weapon from either rod (Libris mortis), or imbued into your own greater Mace, +5 in religeon domain giving +2 synergy to turning check, +2 from glory domain (not forgetting the extra dice of damage), with the empowered turning (150% of final result of damage, with no downsizing of anything else) gives me the power, as a level 15 cleric, to turn and anhialate level 26 undead. Lots of them. Anything left gets 2 turns charged into a positive energy burst - which is just as destructive with I think it was 10d8 damage to EACH and Every Undead in sight within 100 feet. So In my view, radiant servants of Pelor are pretty tasty, don't forget getting scorching ray as an available spell (Radiant fire - pelor worshippers only), and divine casters can learn it from you with a good spellcraft check if read from a scroll. And 6/7 flame strikes for fun. And reminding you 182 health at level 15, and adding d6+6(con)+1(dwarf)+1(improved toughness) per level... Why did you think that there were better cleric prestige classes again? Does anyone else have a cleric class that might be able to either keep up with or kill faster than my cleric? I'd like to hear, as I am starting as a character in a new game soon, and the DM would like me to try something else, as my character is a bit too beady for his games, and nothinmg he throws at me (6 level 18 undead character enemies to start off with) can so much as cause me to blink, let alone lose health... [/QUOTE]
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