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Princes of the Planescopalypse?
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<blockquote data-quote="Charles Rampant" data-source="post: 6687586" data-attributes="member: 32659"><p><span style="font-family: 'verdana'">Hey all,</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">A fairly random question here: how would you transport Princes of the Apocalypse to a Planescape setting? I use the term Planescape in both the 'set on the outer planes' and 'philosophers with clubs and Diterlizzi line art' senses. After finishing reading Princes, I switched to reading up old Planescape writeups for the Norse pantheon (useful for my home game), and I got to wondering. Could Princes be stuck into the Planes? If so, how? </span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">I know, I know: madness. They didn't even mention the idea in the 'how to run in other settings' part of the Princes book! But elemental temples and an elemental theme don't <em>not </em>work for a planar campaign: just focus a bit more on the Inner, rather than the Outer. Perhaps the Dessarin valley could be quietly located on in the Outlands? Or perhaps, a little more elegantly, you keep the Dessarin valley in the Prime, and instead make portals to the Inner (and, obviously, Sigil) a major element in how the game works. Perhaps even just abandon the main Dessarin valley stuff, and use the dungeons within a reconstructed Planar framework? </span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">Perhaps the real question is how do you make Princes - a dungeon crawl sandbox with a focus on elements - work in a planar campaign? Should you add factions? Do we worry about changing the theme of Princes, since it would naturally affect the workload as a DM, thus rather defeating the point of having a pre-gen adventure in the first place? </span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">Anyway, what do people think? Would you bother trying this? What approaches would you take? What are the downsides and upsides, do you think?</span></p></blockquote><p></p>
[QUOTE="Charles Rampant, post: 6687586, member: 32659"] [FONT=verdana]Hey all, [/FONT] [FONT=verdana]A fairly random question here: how would you transport Princes of the Apocalypse to a Planescape setting? I use the term Planescape in both the 'set on the outer planes' and 'philosophers with clubs and Diterlizzi line art' senses. After finishing reading Princes, I switched to reading up old Planescape writeups for the Norse pantheon (useful for my home game), and I got to wondering. Could Princes be stuck into the Planes? If so, how? [/FONT] [FONT=verdana]I know, I know: madness. They didn't even mention the idea in the 'how to run in other settings' part of the Princes book! But elemental temples and an elemental theme don't [I]not [/I]work for a planar campaign: just focus a bit more on the Inner, rather than the Outer. Perhaps the Dessarin valley could be quietly located on in the Outlands? Or perhaps, a little more elegantly, you keep the Dessarin valley in the Prime, and instead make portals to the Inner (and, obviously, Sigil) a major element in how the game works. Perhaps even just abandon the main Dessarin valley stuff, and use the dungeons within a reconstructed Planar framework? Perhaps the real question is how do you make Princes - a dungeon crawl sandbox with a focus on elements - work in a planar campaign? Should you add factions? Do we worry about changing the theme of Princes, since it would naturally affect the workload as a DM, thus rather defeating the point of having a pre-gen adventure in the first place? [/FONT] [FONT=verdana]Anyway, what do people think? Would you bother trying this? What approaches would you take? What are the downsides and upsides, do you think?[/FONT] [/QUOTE]
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