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Princes of the Planescopalypse?
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<blockquote data-quote="Quickleaf" data-source="post: 6688474" data-attributes="member: 20323"><p>[MENTION=32659]Entsuropi[/MENTION]</p><p>If you're serious about doing this, I'd consider picking up a copy of the 2e Inner Planes book, and possibly the Planescape Monstrous Compendium Appendix III which had an elemental focus.</p><p></p><p>My impression of PotA is that it works as a modular sandbox only if you pull out the dungeons and reassemble them for your own campaign.</p><p></p><p>Since the elemental cults are all about Tharizdun (or being manipulated by him?), who is all about destroying the multiverse...you could do worse than tying them to a group of Doomguard extremists. A lot of Planescape DMs don't convincingly portray Doomguard as having a legitimate philosophy anyway, so you could just run with the whole "they're f**ing crazy" assumption and make them Tharizdun cultists.</p><p></p><p>The Doomguard traditionally have 4 citadels bordering the Negative Energy Plane which are very evocative of the Fortress of Regrets from PS:Torment. These could synch up very nicely with the 4 POTA elemental cults, and at least could be places you introduce POTA dungeons.</p><p></p><p>There were also two sects from the PSMCAIII which have potential: the Opposers (who are into conflict) and the Primals (who are an ultra-secretive secret society). Personally, I think you could rework the Primals as the network connecting the 4 elemental cults in POTA, so they've got a secret language, encrypted mephit messengers, arcane divination/sending/teleportation networks. Maybe make their goal the obliteration of the Outer Planes and the Prime Material Plane - to reduce everything to its "prime" elemental state.</p><p></p><p>Another thing I'd consider adopting from PSCMAIII is a monster called the entrope which was supposedly a creation of the Doomguard (another Doomguard tie-in for you!). The entrope was basically eating away at the boundary between the various elemental planes, leading to steam pockets between Fire and Water for example. Basically they were slowly reducing the structured elemental planes into something that resembles the Elemental Chaos (which is what I associate with Tharzidun).</p><p></p><p>So that gives you some nice options about how to incorporate POTA into Planescape <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6688474, member: 20323"] [MENTION=32659]Entsuropi[/MENTION] If you're serious about doing this, I'd consider picking up a copy of the 2e Inner Planes book, and possibly the Planescape Monstrous Compendium Appendix III which had an elemental focus. My impression of PotA is that it works as a modular sandbox only if you pull out the dungeons and reassemble them for your own campaign. Since the elemental cults are all about Tharizdun (or being manipulated by him?), who is all about destroying the multiverse...you could do worse than tying them to a group of Doomguard extremists. A lot of Planescape DMs don't convincingly portray Doomguard as having a legitimate philosophy anyway, so you could just run with the whole "they're f**ing crazy" assumption and make them Tharizdun cultists. The Doomguard traditionally have 4 citadels bordering the Negative Energy Plane which are very evocative of the Fortress of Regrets from PS:Torment. These could synch up very nicely with the 4 POTA elemental cults, and at least could be places you introduce POTA dungeons. There were also two sects from the PSMCAIII which have potential: the Opposers (who are into conflict) and the Primals (who are an ultra-secretive secret society). Personally, I think you could rework the Primals as the network connecting the 4 elemental cults in POTA, so they've got a secret language, encrypted mephit messengers, arcane divination/sending/teleportation networks. Maybe make their goal the obliteration of the Outer Planes and the Prime Material Plane - to reduce everything to its "prime" elemental state. Another thing I'd consider adopting from PSCMAIII is a monster called the entrope which was supposedly a creation of the Doomguard (another Doomguard tie-in for you!). The entrope was basically eating away at the boundary between the various elemental planes, leading to steam pockets between Fire and Water for example. Basically they were slowly reducing the structured elemental planes into something that resembles the Elemental Chaos (which is what I associate with Tharzidun). So that gives you some nice options about how to incorporate POTA into Planescape :) [/QUOTE]
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