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<blockquote data-quote="Steverooo" data-source="post: 2537736" data-attributes="member: 9410"><p>White Rose (Love the name & Avatar!);</p><p></p><p>I don't think that the "Lurker" is a problem player, at all... Shy and with a bad memory, maybe, but not a PP. Some people just don't have the RP "Knowhats" to handle such-like stuff. Give him time to learn, and just keep trying! This guy (?) just isn't a problem! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>The other one, however, is. Talk to him, and flat-out ask him WHY he always has to be arguing with someone. Try to understand his reasons. Then, try to find some other way to solve the problem... I used to work with two guys, both friends (of mine, AND each other), who fought like dogs in the office, all the time! I kept trying to stop them, separate them, whatever, and one day asked them why they were like that. "We like to fight!" one of them told me. The other guy grinned, and said something like "Yeah, it's fun!" I was shocked. "Guys," sez I, "there's gotta be a better way!" The first guy agreed, the second guy laughed... The next day, they were at it, again. I just stayed outta the way, and let them fight... As long as they weren't killing each other, breaking up the office equipment, or scaring away customers, I just let them be themselves. I worked for them...</p><p></p><p>I hafta say that I agree with the poster, above, who said not to let the problem player have another PC who is "extra-special", again. You might want to use the 3e <u>Hero-Builder's Guide</u>, which has background tables to roll on, asking the PCs to give you the rolls, and you'll tell them what their background is, before character generation... Then eliminate any rolls that give such backgrounds to that PC (if any did).</p><p></p><p>If that fails, have the next NPC that he assaults be a high-level Wizard or Witch, and cast <em>Curse</em> upon him, making him permanently silenced (and unable to argue, or even complain about it) for as long as it takes him to get someone to cast <em>Remove Curse</em> upon him...</p><p></p><p>If you do that, have the rest of the PCs' players involved, and have them reply "Ha, ha, oh vain-glorious and ignoble one! How the mighty have fallen! You cast your aspersions far too widely! Why should I, a mere caster of tiny <em>Fireball</em>s deign to help thee? All thou hast ever done is to denigrate my meagre abilities! Ha, ha!" Enforce the rule that his PC cannot speak with a "-1 HP/word spoken" rule... Let him pantomine, and fume, for a few game sessions. Then, let him buy a slate and piece of chalk, and write notes. Let the other PCs abuse HIS for a while, and don't dispel the curse until you feel that the PLAYER has learned his lesson!</p><p></p><p>(Having been <em>Feeblemind</em>ed for some time, once upon a game, I can <u>guarantee</u> you that this is no fun! He will HATE it, and when he complains about the other PCs not helping his, simply reply "Well, that IS the way that your PC has been treating theirs for a LONG time!", then go on with the game.</p><p></p><p>After the curse is finally removed, if the PC starts up the same load of... garbage, ALL of the other PCs should get together, and agree that they're mad, and not going to take it, anymore! When he starts in on the Wizard, they should all reply "Hey, like YOU can do any better! You can't even cast <em>Fireball</em>, now CAN you?!?" Then they should all point and LAUGH at the "weeny" player's PC! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Eventually, the player will either realize that his "trick" has run its course, or he'll get annoyed that the game has "stopped being fun", and drop out... Either way, problem solved! <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="Steverooo, post: 2537736, member: 9410"] White Rose (Love the name & Avatar!); I don't think that the "Lurker" is a problem player, at all... Shy and with a bad memory, maybe, but not a PP. Some people just don't have the RP "Knowhats" to handle such-like stuff. Give him time to learn, and just keep trying! This guy (?) just isn't a problem! :D The other one, however, is. Talk to him, and flat-out ask him WHY he always has to be arguing with someone. Try to understand his reasons. Then, try to find some other way to solve the problem... I used to work with two guys, both friends (of mine, AND each other), who fought like dogs in the office, all the time! I kept trying to stop them, separate them, whatever, and one day asked them why they were like that. "We like to fight!" one of them told me. The other guy grinned, and said something like "Yeah, it's fun!" I was shocked. "Guys," sez I, "there's gotta be a better way!" The first guy agreed, the second guy laughed... The next day, they were at it, again. I just stayed outta the way, and let them fight... As long as they weren't killing each other, breaking up the office equipment, or scaring away customers, I just let them be themselves. I worked for them... I hafta say that I agree with the poster, above, who said not to let the problem player have another PC who is "extra-special", again. You might want to use the 3e [U]Hero-Builder's Guide[/U], which has background tables to roll on, asking the PCs to give you the rolls, and you'll tell them what their background is, before character generation... Then eliminate any rolls that give such backgrounds to that PC (if any did). If that fails, have the next NPC that he assaults be a high-level Wizard or Witch, and cast [I]Curse[/I] upon him, making him permanently silenced (and unable to argue, or even complain about it) for as long as it takes him to get someone to cast [I]Remove Curse[/I] upon him... If you do that, have the rest of the PCs' players involved, and have them reply "Ha, ha, oh vain-glorious and ignoble one! How the mighty have fallen! You cast your aspersions far too widely! Why should I, a mere caster of tiny [I]Fireball[/I]s deign to help thee? All thou hast ever done is to denigrate my meagre abilities! Ha, ha!" Enforce the rule that his PC cannot speak with a "-1 HP/word spoken" rule... Let him pantomine, and fume, for a few game sessions. Then, let him buy a slate and piece of chalk, and write notes. Let the other PCs abuse HIS for a while, and don't dispel the curse until you feel that the PLAYER has learned his lesson! (Having been [I]Feeblemind[/I]ed for some time, once upon a game, I can [U]guarantee[/U] you that this is no fun! He will HATE it, and when he complains about the other PCs not helping his, simply reply "Well, that IS the way that your PC has been treating theirs for a LONG time!", then go on with the game. After the curse is finally removed, if the PC starts up the same load of... garbage, ALL of the other PCs should get together, and agree that they're mad, and not going to take it, anymore! When he starts in on the Wizard, they should all reply "Hey, like YOU can do any better! You can't even cast [I]Fireball[/I], now CAN you?!?" Then they should all point and LAUGH at the "weeny" player's PC! :D Eventually, the player will either realize that his "trick" has run its course, or he'll get annoyed that the game has "stopped being fun", and drop out... Either way, problem solved! :lol: Good luck! [/QUOTE]
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