Writer's Note: Thread updated with working title. Please share any opinions of the title Sins of Scorpion Age
From the deserts of Annam to the Green Valley of Achelb, from the Sea of Khufu to the distant stony shoals of Ellenici, I have traveled. I have recorded much of my journeys and the tales that have been told along the way. How best can I describe our world, from my experiences in walking across it's length and breadth..? Immense. Immense beyond imagining. A man can walk for seven days and seven more and still not reach the near edge of it. I, myself, have never reached the drop where the world falls away into night sky, though I have heard many tales of this. But our world is largely the same, a far as you might travel.
Stone and sand, earth and grass, water and animals, as you might find in your own homeland. Some are more sandy, others more rocky, others are even green, if such a thing can be imagined, with great forests and fields of grasses filled with horrors and monsters beyond dreaming, beyond counting. The Beast yet holds sway in those places of plenty. And guards them, jealously, for his own purposes. I cannot recommend this life for anyone. Yet I know others will follow my footsteps in time. I leave these chronicles for you.
That you may at least be prepared for what you will find.
-The Chronicler-
My current thoughts on regions and design are based largely in Sword and Sorcery, which is only appropriate for the setting of course... But I feel like I should explain in some small portion -why- I'm choosing this sort of setup. Particularly the focus on Arid lands.
1) Culturally we respond well to deserts in fiction. Thanks to a long history of deserts being considered "Borderlands" of exploration, thanks in part to white-centric media.
2) Historically we imagine deserts when we think of the distant past. Not just because of the American West, but also because we think of Mesopotamia and Ancient Egypt as the heart of the beginning of civilization. These sand-swept locales of ancient mysticism, dazzling landmarks, and ancient iconography or writing styles just -are- ancient.
3) It reverses the standard perception of European as Central and everything else as Borderlands. By setting Musarra, Il'sha-ah, and Achelb as central locations for the setting we can prominently put European identities as external, but present. The above mentioned Ellenici is meant to reference Greece, or a fictionalized version thereof.
Compilation of Project Chronicle Links: Project Chronicle: Master List - The Homebrewery
From the deserts of Annam to the Green Valley of Achelb, from the Sea of Khufu to the distant stony shoals of Ellenici, I have traveled. I have recorded much of my journeys and the tales that have been told along the way. How best can I describe our world, from my experiences in walking across it's length and breadth..? Immense. Immense beyond imagining. A man can walk for seven days and seven more and still not reach the near edge of it. I, myself, have never reached the drop where the world falls away into night sky, though I have heard many tales of this. But our world is largely the same, a far as you might travel.
Stone and sand, earth and grass, water and animals, as you might find in your own homeland. Some are more sandy, others more rocky, others are even green, if such a thing can be imagined, with great forests and fields of grasses filled with horrors and monsters beyond dreaming, beyond counting. The Beast yet holds sway in those places of plenty. And guards them, jealously, for his own purposes. I cannot recommend this life for anyone. Yet I know others will follow my footsteps in time. I leave these chronicles for you.
That you may at least be prepared for what you will find.
-The Chronicler-
My current thoughts on regions and design are based largely in Sword and Sorcery, which is only appropriate for the setting of course... But I feel like I should explain in some small portion -why- I'm choosing this sort of setup. Particularly the focus on Arid lands.
1) Culturally we respond well to deserts in fiction. Thanks to a long history of deserts being considered "Borderlands" of exploration, thanks in part to white-centric media.
2) Historically we imagine deserts when we think of the distant past. Not just because of the American West, but also because we think of Mesopotamia and Ancient Egypt as the heart of the beginning of civilization. These sand-swept locales of ancient mysticism, dazzling landmarks, and ancient iconography or writing styles just -are- ancient.
3) It reverses the standard perception of European as Central and everything else as Borderlands. By setting Musarra, Il'sha-ah, and Achelb as central locations for the setting we can prominently put European identities as external, but present. The above mentioned Ellenici is meant to reference Greece, or a fictionalized version thereof.
Compilation of Project Chronicle Links: Project Chronicle: Master List - The Homebrewery
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