One more page on Shuruti Threats... and then it's back to Musarra...
But I have to go to work. And I hate this fact.
Maybe I'll take my laptop. My boss'll be pissed, but she can't fire me. I'm far too valuable to her.
Organizations and Mysteries of Achelb
Remote Achelb, high in the mountains, with it's reliance on Rhil and Porters to bring goods up and down the treacherous mountain paths that lead to the Green Valley, is not without it's intrigues, as any city with it's title should hold several.
Atorkhan and his Seventy and Seventy
For a hundred years Atorkhan has not been seen, bit his Seventy and Seventy continue to plague the Scorpion Lands. Or, at least, those who claim to have been a member of his company. And while they may hide in distant Sepfar, haven of thieves and murderers, often enough do they vex Achelb, for it's many wealths and jeweled coffers.
In the streets of Achelb they are known to recruit children as cutpurses, to bring them bags of nails to distribute among those who helped to make the theft while keeping the lion's share for themselves...
the Hands of the Serpent
Many hands wait in Achelb, palms raised to the heavens, begging for aid, for succor, from those of means and fortune. They call out to the gods and to the wealthy to end their suffering and it is known that occasionally their torments are ended. Permanently.
Whether it is guards dragging a begger into an alleyway or the Undying dragging them into the sewers matters little. For a snake cult has spread among the begging hands of Achelb, the Hand of the Serpent.
While they beg beside other rag-swaddled and foul smelling degenerates these people are armed beneath the filth and grime. And have made a mission of cutting down those who would take advantage of the weakest and most helpless of us all. None save the vipers know why they do this.
But even the threat of hidden death has not slowed the killing of the unwanted and unwashed. What can?
Guardians of the Vaulted Halls
In the lands of Achelb, wealth and privilege go hand in hand. And in no one group is that more sorely shown than in the Guardians of the Vaulted Halls. These guards serve the entire city of Achelb, but do not bother answering to the call of those who lack wealth, leaving the most vulnerable members of society to their fates at the hands of their 'Betters'.
This group of hardened soldiers, former mercenaries, and brighteyed hopeful soon turned bitter by the path they've chosen, are the direct cause of the Hands of the Serpent. For they, too, engage in such violence upon beggars, vagabonds, and the indigent.
Never a more hateful band of thugs has ever been laden with such riches for such brutality, save pirates and brigands who take it for themselves. Not so with these curs. Instead, like loyal hounds, they come to the call of their masters, of those who hold and wear the purse-strings they are leashed with.
Should you find yourself upon the wrong side of these so called Guardians, I would advise both caution and rational fear. Appease them in what manner you can and escape at your earliest opportunity. Else hope the Hands of the Serpent see your plight, and come to your aid.
For even the most bright eyed of recruits will fall to the heels and the side of those he learns from.
Jurikan's Maidens
Jurikan the Wizened, a polite title for a woman so ancient her wrinkles are wrinkled, was once a warrior and a thief and a pirate of some renown. Turning over a portion of her treasures, she was able to secure a pardon for herself and several important members of her crew in Abu Sadin. In truth, her goal had been to retire to the Green Valley. But plans change.
Now she trains women, and only women, in the fighting styles she used upon the seas and in the various engagements she was in as a soldier before her days of piracy began.
The King's Men
Buvalu knew little of ruling men. He knew little of leading them. So when the time came to delegate responsibility he did so with great abandon, all but abdicating the responsibility of running a city. His actions resulted in a sprawling mess of bureaucracy and corruption that continues to this day, with a dozen dozen ministers, lords, administrators, captains, councillors, and magi to advise the King of Thieves.
Getting anything done requires permits and payments, stamps and signatures, and seemingly endless waiting as each of the ministers contacts all the other councillors who hold some measure of insight into a given matter before making their final decision.
Far easier, for most of means, to simply -do- a thing and pay fines or bribes to see any more serious repercussions swept aside. Particularly for those of Name or Title.
It is also not unheard of for one of name or title to hire mercenaries and chroniclers to do things on their behalf with the intent of paying them on completion, then letting them fall under the exacting blades of bureaucracy once it is done.
Moadi's Hammer
In the name of the legendary Moadi, who freed himself from slavery by killing all who would contain him, the Hammer are a group of slavebreakers who seek to shatter the chains that bind Achelb's workers to their tasks. Hiding in the caverns of played out mines, gathering what food and goods they can once the fields are empty of workers, they scrounge a living.
It is said that Moadi found dark things in the deep reaches of the caverns, in the places even the guards, paid in hands for their efforts to capture him, refused to go at any price. And that such things now guide Moadi's hammer and his hand.
But who can say if this is true? There are those who claim Moadi, himself, is myth and legend, a tale told by slaves to comfort each other in the dark hours. Whether he or his hammer exist, those slaves who do escape tend to seek the mines, and rarely return unless captured by the guard or slave hunters.
Qadira the Mad
Hidden in the old city, in the ruins of an estate long fallen to poverty and ruin, remains Qadira the Mad. A gaunt ghost of a woman who haunts the halls her family once called home, driven to insanity by strife and torment laid upon her and all those who remained upon the estate now known only as the House of Ruin.
It is said that she eats rats and birds which infest the estate, though some claim that the family's servants still leave offerings of food for the poor woman. I'm not certain which is more likely myself, but having visited with her, and entering the House itself, I saw little evidence of rats or offerings.
Decades ago, when young and beautiful, she had been wed to a wealty man and his house. Within a year, however, all had fallen to ruin. His business ventures evaporated, her family perish to illness and accident, and her hopes of family were dashed when her husband fled the estate, leaving her alone in her grief.
Now, she claims the ghosts of her family guide her. And treat with the ghosts of the city to share secrets and visions.
Sadic's Scholarium
Only in places of great wealth and security is magic ever, truly, accepted. And while Achelb is a place of great wealth and security, magic is not, in truth, accepted. Tolerated, perhaps, for the great wealth being offered to the King's Men, so long as certain rules are followed relating to the use of magic within the city or it's environs without the word of the King of Thieves commanding it.
Which is to say no magic is used outside of the high-walled grounds of the Scholarium. Three buildings, a hall of apprentices, a hall of learning, and the tower of knowledge itself, where Sadic engages in magical research and education, himself.
Thrice has the King of Thieves demanded magic performed within the city. Twice did the previous ruler invite the finest students of Sadic's Scholarium to perform their tricks at court, to entertain distant dignitaries who the King had hoped to impress... or at least terrify, that his demands of their diplomats fall on more accomodating ears.
The current King of Thieves, however, has called upon only Sadic himself to perform some ritual of unknown nature within the palace grounds, themselves. Shortly thereafter, the King became more withdrawn, and more aggressive toward those dignitaries and diplomats his predecessor sought to impress.
What horrors could Sadic have shown the King of Thieves to affect him, so? Or what aims might a sorcerer have for a King under his curses and enchantment...? After all, none know what ritual was performed that day.
The Undying
Hidden in the dark places of Achelb, deep in the recesses of the city, are ancient things. Ruins of some age undreamed of. It is said that Buvalu and his men built Achelb in the Green Valley, but orchards of fruits and fields of grain were in the valley before it was settled. If they did build Achelb, they built over what once was. And it does not always lie quiet.
The Undying are a cult dedicated to these ancient things hidden in the city's depths, often traveling it's wide sewers and droning to each other in strange tongues. Those who join the cult swiftly become pale of skin and thin of hair, with eyes that border on yellows and oranges in tone. By the time the last of their hair falls from their scalps they disappear into the depths, never to be seen, again.
From time to time some group or another seeks the depths, seeks to learn of these ancient things. But fools travel where lammasu defer, and such hirelings rarely return. Those who do speak of strange halls inscribed with marks, sigils, words, and wards beyond comprehension, of great strange stone structures, covered in the dust of countless centuries, interlocking or pressing into one another like a wall without mortar undone. Of great wheels and ratchets whose purpose is never gleaned.
Such ravings typically end fairly quickly, often before anyone important can properly question the survivor. Either they end their life, themself, in a fit of madness, or the Undying return for them, and see them dragged back into the darkness, where strange machines refuse to turn, and inscrutable writing glows in the passing of lamplight.
But who can say if this is true? Raving madmen hours from death? A cult of darkness and some forgotten god? Only those who descend know the truth.