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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pros and Cons of Sorcerers vs Wizards and vice versa
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<blockquote data-quote="Li Shenron" data-source="post: 1115970" data-attributes="member: 1465"><p>The high number of spells/day and spontaneous casting release the Sorcerer from the burden of short-term strategy. She doesn't need to plan the spells to prepare depending on the daily situation, and she is less likely to run out of them (although usually if you play a Sorcerer you are somehow supposed to cast more frequently and therefore deplete your daily slots in about the same time as the Wizard). Playing a Sorcerer still requires good long-term strategy in choosing the spells known, since it is very obvious that if you learn the "wrong" spell, there's no way to give it back (except the new 3.5 swapping rule, but still you shouldn't choose spells lightly). The interesting thing of this strategy is in my opinion that you should build up a spell repertoire with ever-useful spells (so that you always know how to use your remaining daily slots) but also with some spells which are only moderately frequent, the kind of spells that maybe you won't use every day but still quite often, which benefit a lot from spontaneous casting. Last but not least, the Sorcerer is clearly the master of Metamagic, and you can have a lot of fun with it.</p><p></p><p>The Wizard could be more difficult to play because it has less spells (also compared to the divine casters) and must prepare them. Therefore, it requires both careful short-term and long-term strategy. The long-term strategy is less hard than the Sorcerer's only because a "wrong" spell learned by the Wizard costs here money but does not count against a maximum number. Therefore, she can learn rarely useful spells (which by the way can be very interesting to play and lead to more original characters). A very important thing which plays a part in the Wizard's strategy is Scribe Scroll, and one of the nicest challenges is what to prepare and what to scribe instead: clearly, Scribe Scroll is very useful to have ready a spell that can save the situation once a month but would be a waste to use a valuable slot every day; the other use of Scribe Scroll is to have a couple of otherwise handy spells in case you run out of slots.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1115970, member: 1465"] The high number of spells/day and spontaneous casting release the Sorcerer from the burden of short-term strategy. She doesn't need to plan the spells to prepare depending on the daily situation, and she is less likely to run out of them (although usually if you play a Sorcerer you are somehow supposed to cast more frequently and therefore deplete your daily slots in about the same time as the Wizard). Playing a Sorcerer still requires good long-term strategy in choosing the spells known, since it is very obvious that if you learn the "wrong" spell, there's no way to give it back (except the new 3.5 swapping rule, but still you shouldn't choose spells lightly). The interesting thing of this strategy is in my opinion that you should build up a spell repertoire with ever-useful spells (so that you always know how to use your remaining daily slots) but also with some spells which are only moderately frequent, the kind of spells that maybe you won't use every day but still quite often, which benefit a lot from spontaneous casting. Last but not least, the Sorcerer is clearly the master of Metamagic, and you can have a lot of fun with it. The Wizard could be more difficult to play because it has less spells (also compared to the divine casters) and must prepare them. Therefore, it requires both careful short-term and long-term strategy. The long-term strategy is less hard than the Sorcerer's only because a "wrong" spell learned by the Wizard costs here money but does not count against a maximum number. Therefore, she can learn rarely useful spells (which by the way can be very interesting to play and lead to more original characters). A very important thing which plays a part in the Wizard's strategy is Scribe Scroll, and one of the nicest challenges is what to prepare and what to scribe instead: clearly, Scribe Scroll is very useful to have ready a spell that can save the situation once a month but would be a waste to use a valuable slot every day; the other use of Scribe Scroll is to have a couple of otherwise handy spells in case you run out of slots. [/QUOTE]
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