I started a new game recently and allowed players to begin at 7th level. Naturally, many of the players tried to make the most whacked-out characters possible, so I encountered rule dilemmas beyond what I was familiar with.
1). A player wanted to add the half-dragon template to her character. After much digging, I found a Dragon Magazine article that listed a half-dragon at +4 ECL. Ok, fine, but how many Hit Dice do half-dragons start with?
1b). Naturally, this player also wanted to be half drow (+2ECL), and for a class -- yep, you guessed it... a Psion. ('How can I make my DM's hair gray?' she thought as she thumbed through a stack of D&D books). After tallying up all the bonuses and penalties, she had quite a strong character. Her Ability stats were the highest in the party. But what are her hit points? 1d4 + Con Bonus? Does that balance with everyone else, who average between 30-50? Her AC wasn't remarkable, so basically any beastie that can hurt the others would kill her in 1 hit.
1c). How about her saving throws? As a 1st level psion? Or does she gain anything from her drow/dragon heritage? How is this determined for other templates?
2). Another player wanted to add the Shade template to her character (from the Forgotten Realms book) but I didn't have my Dragon Magazine handy, and I still can't find it. What is the ECL for a Shade? How can I figure this stuff out on my own, so I don't have to lug a stack of books and magazines around with me everywhere I go?
3). I'm glad my players are imaginative and all, but they have created a band of FREAKS!!! I don't want all the NPCs they meet to react in the same predictable way, but I don't think many people could look at them in a friendly, helpful light. (A drow/dragon psion, a shade psionic warrior, a drow/tiefling cleric of life and death, a freakish but cute cat girl/weretiger bard, and a... a thing known as the Arbiter that... well, it would take way too long to explain) so if anyone has any recommendations on good source material for NPC reactions beyond the table in the DMG, I'd appreciate it.
Thanks.
1). A player wanted to add the half-dragon template to her character. After much digging, I found a Dragon Magazine article that listed a half-dragon at +4 ECL. Ok, fine, but how many Hit Dice do half-dragons start with?
1b). Naturally, this player also wanted to be half drow (+2ECL), and for a class -- yep, you guessed it... a Psion. ('How can I make my DM's hair gray?' she thought as she thumbed through a stack of D&D books). After tallying up all the bonuses and penalties, she had quite a strong character. Her Ability stats were the highest in the party. But what are her hit points? 1d4 + Con Bonus? Does that balance with everyone else, who average between 30-50? Her AC wasn't remarkable, so basically any beastie that can hurt the others would kill her in 1 hit.
1c). How about her saving throws? As a 1st level psion? Or does she gain anything from her drow/dragon heritage? How is this determined for other templates?
2). Another player wanted to add the Shade template to her character (from the Forgotten Realms book) but I didn't have my Dragon Magazine handy, and I still can't find it. What is the ECL for a Shade? How can I figure this stuff out on my own, so I don't have to lug a stack of books and magazines around with me everywhere I go?
3). I'm glad my players are imaginative and all, but they have created a band of FREAKS!!! I don't want all the NPCs they meet to react in the same predictable way, but I don't think many people could look at them in a friendly, helpful light. (A drow/dragon psion, a shade psionic warrior, a drow/tiefling cleric of life and death, a freakish but cute cat girl/weretiger bard, and a... a thing known as the Arbiter that... well, it would take way too long to explain) so if anyone has any recommendations on good source material for NPC reactions beyond the table in the DMG, I'd appreciate it.
Thanks.