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Question about fighter/magic-using builds
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<blockquote data-quote="Eldragon" data-source="post: 1599463" data-attributes="member: 3962"><p>I'm a big fan of the Fighter-Mage (FM from here on out). Cancel that, I love the fightermage, especially in melee. I don't do it for powergaming reasons, I like the concept of using magic to augment fighting skill. Specifically I like to play core-only Fighter/Transmuters, and at higher levels Eldrich Knight.</p><p></p><p>A fightermage sacrifices hitpoints and BaB for combat bonuses via magic. Choosing the right spells and tactics is important, because it is hard make up for the lost hit point and attacks per round. </p><p></p><p>I love Spring Attack. It lets the FM get away from melee range to cast new spells, and also closes the gap in attacks per round. e.g. A 6th level Ranger can have up to 4 attacks per round, while most FM's will have 1. But if you Spring Attack into the fight, then spring out, the tactic totally negates the Ranger's extra two attacks. The tactic works best with Exp. Retreat or Haste.</p><p></p><p>Power Attack + True Strike is the FM's best friend. Combine this with Spring Attack to great effect. It gets even better if you use the 3.0 Rules Shield spell.</p><p></p><p>3.5 haste is really only useful to the FM once he/she is ready to go into melee full time. Personally, I rely on spring attack until I can cast 4th level spells (Think Fireshield + Stoneskin)</p><p></p><p>Invisibilty is incredibly useful to the FM. Getting Ambushed when the FM does not have a few of his/her buff spells up is a death sentence. With the shortening of buff durations in 3.5, its even harder to stay alive in an ambush.</p><p></p><p>Remember that you must keep a hand free when casting spells. Sword n' Board is a dangerous proposition. One handed and two handed weapons are the way to go. Another advantage of keeping a hand free is that you can power attack two-handed when using True Strike (See Above). I sometimes carry a wand in the off hand as well. Stab one round, and blast with a fireball the next.</p><p></p><p>At the very low levels (2-4) I usually continue to wear a chain shirt, and spend my few level 1st level spells on True Strike or Magic Weapon, and risk the arcane spell failure. When you are a Fighter 1/Transmuter 1, wearing armor for 1 hour of the day just doesn't cut it.</p></blockquote><p></p>
[QUOTE="Eldragon, post: 1599463, member: 3962"] I'm a big fan of the Fighter-Mage (FM from here on out). Cancel that, I love the fightermage, especially in melee. I don't do it for powergaming reasons, I like the concept of using magic to augment fighting skill. Specifically I like to play core-only Fighter/Transmuters, and at higher levels Eldrich Knight. A fightermage sacrifices hitpoints and BaB for combat bonuses via magic. Choosing the right spells and tactics is important, because it is hard make up for the lost hit point and attacks per round. I love Spring Attack. It lets the FM get away from melee range to cast new spells, and also closes the gap in attacks per round. e.g. A 6th level Ranger can have up to 4 attacks per round, while most FM's will have 1. But if you Spring Attack into the fight, then spring out, the tactic totally negates the Ranger's extra two attacks. The tactic works best with Exp. Retreat or Haste. Power Attack + True Strike is the FM's best friend. Combine this with Spring Attack to great effect. It gets even better if you use the 3.0 Rules Shield spell. 3.5 haste is really only useful to the FM once he/she is ready to go into melee full time. Personally, I rely on spring attack until I can cast 4th level spells (Think Fireshield + Stoneskin) Invisibilty is incredibly useful to the FM. Getting Ambushed when the FM does not have a few of his/her buff spells up is a death sentence. With the shortening of buff durations in 3.5, its even harder to stay alive in an ambush. Remember that you must keep a hand free when casting spells. Sword n' Board is a dangerous proposition. One handed and two handed weapons are the way to go. Another advantage of keeping a hand free is that you can power attack two-handed when using True Strike (See Above). I sometimes carry a wand in the off hand as well. Stab one round, and blast with a fireball the next. At the very low levels (2-4) I usually continue to wear a chain shirt, and spend my few level 1st level spells on True Strike or Magic Weapon, and risk the arcane spell failure. When you are a Fighter 1/Transmuter 1, wearing armor for 1 hour of the day just doesn't cut it. [/QUOTE]
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Question about fighter/magic-using builds
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