So, I just got back home from today's game. During this session, I had a nifty chase that took the PCs cross country. They started in the woods at the base of a 80' sloping cliff, ran to the base, scaled the cliff, darted up the road, then chased the bad guys down a boulder strewn, scree covered slope.
The slope ended at a 60' cliff, where the lead bad guy jumped, 24 feet, catching himself on these vine-covered trees.
The chase terrain changed then to the limbs of these inter-connected trees. I call them thicket trees (just something I made up to put a neat "fantasy" edge on the game). These trees grow to between 60' and 120'. They have large, thick limbs that gravity pulls to the ground sometimes. The limbs are usually 2'-4' in diameter, making it easy for a person to move semi-quickly atop them.
The special quality of the Thicket Trees is that these huge limbs grow into each other. One tree's limbs grows into another making a lattice network. A grove can cover miles of area, allowing a character to never touch the ground.
The trees are usually covered with a parasitic, leafy vine. And, the vines can be used, Tarzan-style, to swing from one limb to the next. Or, there may be an easily-climbable covering of vines that is akin to climbing rope rigging on a sea ship.
Well, my players had their characters chase the bad guy into a grove of these trees. They kept trying to catch up with him, but I was rolling hot on the dice.
That's when one of my players brought up fatigue. I hadn't thought of that.
The rule says that if a character runs for a number of rounds equal to his CON score, then he has to make a DC 10 CON check. And, each round after that point, the check is required and goes up by 1 point each round.
Failure means the character is Fatigued.
Now, I understand the rule. It speaks to running three or four times base speed.
Because of terrain, I had the characters running a max of double speed.
One of my players argues that, since double speed is the max speed, it should be considered just like a max run--full out effort given. Therefore, the CON check for Fatigue should be made by all involved in the chase.
Secondly, the same player says that any climbing is strenuous and should count against the number of rounds, ticking down the CON check, too.
So, what do you think?
Does moving double speed, when twice speed is the maximum speed allowed because of terrain, the same as running 4 x Speed on normal terrain?
And....do you think that climbing for one round is the same as running all-out at 4 x Speed for one round?
Should the Fatigue rules be consulted in either of these cases?
The slope ended at a 60' cliff, where the lead bad guy jumped, 24 feet, catching himself on these vine-covered trees.
The chase terrain changed then to the limbs of these inter-connected trees. I call them thicket trees (just something I made up to put a neat "fantasy" edge on the game). These trees grow to between 60' and 120'. They have large, thick limbs that gravity pulls to the ground sometimes. The limbs are usually 2'-4' in diameter, making it easy for a person to move semi-quickly atop them.
The special quality of the Thicket Trees is that these huge limbs grow into each other. One tree's limbs grows into another making a lattice network. A grove can cover miles of area, allowing a character to never touch the ground.
The trees are usually covered with a parasitic, leafy vine. And, the vines can be used, Tarzan-style, to swing from one limb to the next. Or, there may be an easily-climbable covering of vines that is akin to climbing rope rigging on a sea ship.
Well, my players had their characters chase the bad guy into a grove of these trees. They kept trying to catch up with him, but I was rolling hot on the dice.
That's when one of my players brought up fatigue. I hadn't thought of that.
The rule says that if a character runs for a number of rounds equal to his CON score, then he has to make a DC 10 CON check. And, each round after that point, the check is required and goes up by 1 point each round.
Failure means the character is Fatigued.
Now, I understand the rule. It speaks to running three or four times base speed.
Because of terrain, I had the characters running a max of double speed.
One of my players argues that, since double speed is the max speed, it should be considered just like a max run--full out effort given. Therefore, the CON check for Fatigue should be made by all involved in the chase.
Secondly, the same player says that any climbing is strenuous and should count against the number of rounds, ticking down the CON check, too.
So, what do you think?
Does moving double speed, when twice speed is the maximum speed allowed because of terrain, the same as running 4 x Speed on normal terrain?
And....do you think that climbing for one round is the same as running all-out at 4 x Speed for one round?
Should the Fatigue rules be consulted in either of these cases?