Ratama said:
Race and Stats?
And exactly how long, level-wise, will this campaign be?
Emphasis on roleplaying, or critter hunting?
The campaign will not likely last beyond level 6-8, but treat it as though we were going to continue.
We roleplay as well as fight. One of the characters worships the god of beasts, and we're tracking one down now. (No hurting it, I think, is his policy.)
Complete stats, sans formatting:
Shua, female elf Clr4: CR 4; ECL 4; Medium-size Humanoid (elf); HD 4d8+8; hp 31; Init +5; Spd 30 ft; AC 17 (+4 chain shirt, +2 large wooden shield, +1 Dex); Melee longsword +5 (1d8+3/crit 19-20), or quarterstaff +5 (1d6+3), or dagger +5 (1d4+2/crit 19-20); Ranged dagger +4 (1d4/crit 19-20), or longbow +4 (1d8/crit x3); SA spells, turn undead; SQ elven traits; AL LN; SV Fort +7, Ref +3, Will +8; Str 14, Dex 12, Con 15, Int 18, Wis 16, Cha 14.
Skills and Feats: Diplomacy +8 (5), Heal +6 (3), Knowledge (arcana) +11 (7), Knowledge (religion) +11 (7), Knowledge (history) +9 (5), Knowledge (the planes) +8 (4), Listen +5 (0), Spellcraft +8 (4), Spot +5 (0); Improved Initiative, ?.
SA–Turn Undead (Su): 5/day, Shua can attempt to turn undead creatures. She can turn undead with no more than (1d20+4)/3 HD. Each attempt, she turns 2d6+6 total HD. Undead with 2 or fewer HD are destroyed instead.
SQ–Elven Traits (Ex): Sleep immunity, +2 save vs. Enchantment, low-light vision, proficient: longsword or rapier, proficient: longbows and shortbows.
Cleric Spells Prepared (5/4/3): 0–cure minor wounds (2), detect magic, guidance, mending; 1–cure light wounds, shield of faith (2), endure elements; 2–augury, bull’s strength, death knell.
Domain Spells (Illustrawen/Knowledge and Magic): 1–detect secret doors; 2–detect thoughts.
Equipment: longsword, quarterstaff, longbow, arrows (38), chain shirt, large wooden shield, dagger, holy symbol, trveller's outfit, cleric's vestments, +1 cloak of resistance, vials of holy water (2), 100 gp.
Edit: For thjose who care, the ability scores are 5d6 drop lowest 2, in order.