Race specific weapon creation feats

trentonjoe

Explorer
THese are more or less stolen form drdevoid. HIs post can be found here: http://enworld.cyberstreet.com/showthread.php?s=&threadid=42565

Anyway, these are feats that would allow races to make their traditional weapons "better" than the standard PHB variety. They are set up so a 5th level expert could qualify for them. (Note, I am writing this with plural pronouns and verbs because I plan to add to this list).


Elven Craftsmenship
Prereq: ELfblood, Craft (weaponsmith) 8, SKill Focus (weaponsmith)
Bonus: Elves with this feat can create bows and longswords that enhance their racial abilities. Bows created by a craftsman with this feat have a range of 125% of a PHB bow. Longswords made by a elven craftsman can be used as if the wielder had the weapon finesse (longsword) feat.

Both weapons have a -1 penatly to attack and damage rolls. These weapons cost 600gp more than the PHB variety. They can be made masterwork (with an additional 300 gp added to cost) which would negate the attack penalty. The DC to create these weapons is 20. The DC increases to 25 for masterwork versions.


Comments are welcome. What I am most concerned about is:

1) GP value of the "enhancement"
2) Game balance value of the enhancement (ie. is making a lowgsword that is finesseably a REALLY bad idea?)


Edit1: Changed Elf prereq to elf blood
 
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If you intend to use the same idea from the "Monsterpiece" thread, it might be good to make 'Halfling Craftsmanship' also apply to Goblins- unless this kind of thing is an example of how the PC races have become so dominant in the world.

With that in mind I have to ask the question, what happened to the Half-Elf? Did you mean Elven Blood in the prerequisites, or straight up fullblood Elf? As I said in the other thread, I could use some help with the relative value- it isn't my forte.

Anyway, he's my one obvious oversight, humans, and how you might approach it:

Human Craftsmanship

Prerequisite: Must be Human, Craft: Weaponsmith: 8 ranks, Skill Focus: Craft: Weaponsmith

Benefit: Whether making items of the lowest or highest quality, you can decrease your crafting time by ¼.

Flavor (as cut scene):

(NPC Servant) "Lord Kielaphrin, the humans are here to see you."
(NPC Lord) "Thank you, Carrick. It was not so many moons ago they seemed so, so . . ."
(NPC Servant) "Harmless, milord?"
(NPC Lord) "Under equiped. Send them in, Carrick, and do tell them we've already perused their terms and are prepared to negotiate."
(NPC Servant) "Immediately, sir."

Thanks,
Joe
 

I changed it to elfblood. That seemed to make more sense.

I didn't think humans needed another benefit but your's is very good.

I was going to make different ones for both halflings and goblins although I am not sure what the goblin one will be.
 

Dwarven Craftsmenship
Prereq: Dwarfblood, Craft (weaponsmith) 8, SKill Focus (weaponsmith)

Bonus: Dwarves with this feat can create axes and hammers that enhance their racial abilities. Axes and hammers created by an experienced dwarven craftsman with this feat have an increase of +2 in hit points and hardness.

These craftsmen also have the option of mass producing these weapons. If the craftmen chooses to, these weapons can be produces at a rate 2 per day. Weapons created this way have both a -1 penatly to attack and damage rolls. The raw materials used for these items cost 1/4 the PHB price.

Normal weapons have a value of 100gp more than the PHB variety. They can be made masterwork (with an additional 300 gp added to cost). The DC to create these weapons is 20. The DC increases to 25 for masterwork versions.

The mass produced verison have a value of 1/2 the PHB version. The DC to create these weapons are only 10.

EDIT1: Cost put in and edited for grammar clarity.
 
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I like the Dwarven Craftsmanship write up as well. Two questions:

Does this apply to all the subraces (even Duergar and Derro) and what about picks? Are you saving picks for the gnomes?

My personal opinion is that picks and hammers are dwarven and axes and picks are gnomish. (Darn you, Gimli!) That's just my opinion, of course.

Perhaps the dwarven weapons could cost less in materials while the gnomish one would cost less time? Just a thought. Anway, good work, I look forward to the rest of these craftsman feats.
 

I'll do a seperate one for the evil, nasty dwarves.


I was going to make the gnome ones technoligically (wow is that spelled wrong but hopefully you get the point) advanced. I gotta look up the rules for multishot xboxs 1st though.

I'll add the cost aspect as well.
 

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