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Raiders of Oakhurst Reloaded -- Free 4E Adventure (Ennie Nominated!)
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<blockquote data-quote="Nahat Anoj" data-source="post: 4203126" data-attributes="member: 25075"><p>My group's second session of the adventure was done yesterday. I was hoping to get to the black dragon, but we only got through the entry room (the PCs managed to kill Ichi-Ichi before he rang the gong), the kobold "temple", the encounter with Meepo and Ix, and the cavern choker cave.</p><p></p><p>The PCs had little trouble with the entry room minions. They decided to go up the stairs to the left, encountering the skirmisher and slinger. The skirmisher ran to the wyrmpriest's chamber, and the PCs pursued. As they had spend a lot of their per encounter abilities, the encounter with the wyrmpriest, slinger, dragonshields, and two minions was tough. But the group eventually pulled it out. One of the dragonshields disengaged from combat (I love the Shifty ability <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> ) and ran to Meepo's room, alerting the king.</p><p></p><p>After resting up, the PCs went to Meepo's room. Then Ix, Meepo, and the dragonshield tore into the dwarf, dropping him to well below 0. Meepo's crossbow ability was nasty. The Rogue slipped in through the back and attacked Ix, only to become Ix's next target (the jump ability was killer). The cleric revived the fighter and rogue with healing words, then ran in to engage the spider. The spider went down soon after, followed by the dragonshield (who had only 6 hp left from the previous encounter). The rogue then flanked Meepo and tried to attack, but Meepo used his dodge ability to redirect the attack to the dwarf, bringing the dwarf down to 2 hp <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> ). But Meepo couldn't handled all 5 adventures, and a few actions later he was dead.</p><p></p><p>The encounter with the chokers was likewise really hard - the ability to interpose PCs into incoming attacks is *really* nasty. They chokers also just did lots of damage, and I got the rules wrong for escaping from a grab, so it was a bit tougher <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> . The Rogue, Fighter, and Ranger went down in this combat, but the Cleric and Wizard managed to take out the last choker.</p><p></p><p>Hopefully we'll get to the black dragon this Saturday, but in general the group seemed to warm up to the system a little more. The player who kept making jokes about diagonal movement said he felt the system was pretty good. With only three encounters left in the adventure, I think we'll be able to wrap things up.</p></blockquote><p></p>
[QUOTE="Nahat Anoj, post: 4203126, member: 25075"] My group's second session of the adventure was done yesterday. I was hoping to get to the black dragon, but we only got through the entry room (the PCs managed to kill Ichi-Ichi before he rang the gong), the kobold "temple", the encounter with Meepo and Ix, and the cavern choker cave. The PCs had little trouble with the entry room minions. They decided to go up the stairs to the left, encountering the skirmisher and slinger. The skirmisher ran to the wyrmpriest's chamber, and the PCs pursued. As they had spend a lot of their per encounter abilities, the encounter with the wyrmpriest, slinger, dragonshields, and two minions was tough. But the group eventually pulled it out. One of the dragonshields disengaged from combat (I love the Shifty ability :) ) and ran to Meepo's room, alerting the king. After resting up, the PCs went to Meepo's room. Then Ix, Meepo, and the dragonshield tore into the dwarf, dropping him to well below 0. Meepo's crossbow ability was nasty. The Rogue slipped in through the back and attacked Ix, only to become Ix's next target (the jump ability was killer). The cleric revived the fighter and rogue with healing words, then ran in to engage the spider. The spider went down soon after, followed by the dragonshield (who had only 6 hp left from the previous encounter). The rogue then flanked Meepo and tried to attack, but Meepo used his dodge ability to redirect the attack to the dwarf, bringing the dwarf down to 2 hp :) ). But Meepo couldn't handled all 5 adventures, and a few actions later he was dead. The encounter with the chokers was likewise really hard - the ability to interpose PCs into incoming attacks is *really* nasty. They chokers also just did lots of damage, and I got the rules wrong for escaping from a grab, so it was a bit tougher :) . The Rogue, Fighter, and Ranger went down in this combat, but the Cleric and Wizard managed to take out the last choker. Hopefully we'll get to the black dragon this Saturday, but in general the group seemed to warm up to the system a little more. The player who kept making jokes about diagonal movement said he felt the system was pretty good. With only three encounters left in the adventure, I think we'll be able to wrap things up. [/QUOTE]
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